mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-30 22:01:55 +01:00
a95fe25030
(VERY beta, not suggested to use this version)
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _GCDISC_HPP_
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#define _GCDISC_HPP_
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#include <gccore.h>
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#include "banner/AnimatedBanner.h"
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#include "banner/BannerWindow.hpp"
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enum
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{
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TYPE_ISO = 0,
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TYPE_FST,
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};
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class GC_Disc
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{
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public:
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void init(const char *path);
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void clear();
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u8 *GetGameCubeBanner();
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private:
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void Read_FST(FILE *f, u32 FST_size);
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char GamePath[1024];
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u8 GameType;
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u8 *FSTable;
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u32 FSTEnt;
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char *FSTNameOff;
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u8 *opening_bnr;
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};
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#endif
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