#pragma once #include "Screen.hpp" #include "Gfx.hpp" #include class MainScreen : public Screen { public: MainScreen() = default; virtual ~MainScreen(); void Draw(); bool Update(VPADStatus& input); protected: void DrawStatus(std::string status, SDL_Color color = Gfx::COLOR_TEXT); private: enum { STATE_INIT, STATE_INIT_MOCHA, STATE_INIT_OTP, STATE_INIT_SEEPROM, STATE_INIT_MEMORY_DEVICE, STATE_LOAD_MENU, STATE_IN_MENU, } state = STATE_INIT; bool stateFailure = false; std::unique_ptr menuScreen; };