mirror of
https://github.com/wiiu-env/WiiUModuleSystem.git
synced 2024-11-16 06:49:20 +01:00
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
#include "wums_reent.h"
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#include "wums_thread_specific.h"
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extern "C" void OSFatal(const char *);
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int main(int argc, char **argv) {
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OSFatal("This file needs to be run with the Wii U Module Loader.");
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return 0;
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}
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extern "C" __attribute__((weak)) void __wut_socket_init_devoptab();
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extern "C" __attribute__((weak)) void __wut_socket_fini_devoptab();
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static int __wut_socket_devoptab_added = 0;
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extern "C" __attribute__((weak)) void socket_lib_init();
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extern "C" void __attribute__((weak)) __init_wut_socket();
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void __attribute__((weak)) __init_wut_socket() {
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if (!&__wut_socket_init_devoptab || !&socket_lib_init) return;
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if (!__wut_socket_devoptab_added) {
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socket_lib_init();
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__wut_socket_init_devoptab();
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__wut_socket_devoptab_added = 1;
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}
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}
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extern "C" void __attribute__((weak)) __fini_wut_socket();
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void __attribute__((weak)) __fini_wut_socket() {
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if (!&__wut_socket_init_devoptab || !&__wut_socket_fini_devoptab) return;
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if (__wut_socket_devoptab_added) {
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__wut_socket_fini_devoptab();
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__wut_socket_devoptab_added = 0;
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}
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}
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struct _reent *__getreent(void) {
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return __wums_getreent();
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}
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extern "C" void __attribute__((weak)) wut_set_thread_specific(__wut_thread_specific_id id, void *value);
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void wut_set_thread_specific(__wut_thread_specific_id id, void *value) {
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return wums_set_thread_specific(id, value);
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}
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extern "C" void *__attribute__((weak)) wut_get_thread_specific(__wut_thread_specific_id id);
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void *wut_get_thread_specific(__wut_thread_specific_id id) {
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return wums_get_thread_specific(id);
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}
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