Patch __OSPhysicalToEffectiveCached,__OSPhysicalToEffectiveUncached, OSEffectiveToPhysical and OSIsAddressValid to be compatible with out own mapped memory.

This commit is contained in:
Maschell 2019-02-08 16:42:39 +01:00
parent 14d4ab0b5c
commit 40bb31885a
4 changed files with 199 additions and 111 deletions

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@ -52,6 +52,7 @@
#include "Application.h"
#include "patcher/function_patcher.h"
#include "patcher/hooks_patcher.h"
#include "patcher/hooks_patcher_static.h"
#include "plugin/dynamic_linking_defines.h"
#include "myutils/mocha.h"
#include "myutils/libntfs.h"
@ -136,6 +137,9 @@ extern "C" int32_t Menu_Main(int32_t argc, char **argv) {
}
DEBUG_FUNCTION_LINE("Patch own stuff\n");
PatchInvidualMethodHooks(method_hooks_hooks_static, method_hooks_size_hooks_static, method_calls_hooks_static);
DEBUG_FUNCTION_LINE("Do relocations\n");
std::vector<dyn_linking_relocation_entry_t *> relocations = DynamicLinkingHelper::getInstance()->getAllValidDynamicLinkingRelocations();
@ -190,6 +194,7 @@ extern "C" int32_t Menu_Main(int32_t argc, char **argv) {
}
void ApplyPatchesAndCallHookStartingApp() {
PatchInvidualMethodHooks(method_hooks_hooks_static, method_hooks_size_hooks_static, method_calls_hooks_static);
PatchInvidualMethodHooks(method_hooks_hooks, method_hooks_size_hooks, method_calls_hooks);
for(int32_t plugin_index=0; plugin_index<gbl_replacement_data.number_used_plugins; plugin_index++) {
CallHookEx(WUPS_LOADER_HOOK_STARTING_APPLICATION,plugin_index);
@ -208,6 +213,7 @@ void RestorePatches() {
new_RestoreInvidualInstructions(&gbl_replacement_data.plugin_data[plugin_index]);
}
RestoreInvidualInstructions(method_hooks_hooks, method_hooks_size_hooks);
RestoreInvidualInstructions(method_hooks_hooks_static, method_hooks_size_hooks_static);
}
int32_t isInMiiMakerHBL() {

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@ -9,17 +9,6 @@
#include "utils.h"
#include "mymemory/memory_mapping.h"
DECL(void, __PPCExit, void) {
// Only continue if we are in the "right" application.
//if(OSGetTitleID() == gGameTitleID) {
//DEBUG_FUNCTION_LINE("__PPCExit\n");
//CallHook(WUPS_LOADER_HOOK_ENDING_APPLICATION);
//DeInit();
//}
real___PPCExit();
}
DECL(uint32_t, ProcUIProcessMessages, uint32_t u) {
uint32_t res = real_ProcUIProcessMessages(u);
// Only continue if we are in the "right" application.
@ -37,107 +26,8 @@ DECL(uint32_t, ProcUIProcessMessages, uint32_t u) {
return res;
}
DECL(void, GX2SetTVBuffer, void *buffer, uint32_t buffer_size, int32_t tv_render_mode, int32_t format, int32_t buffering_mode) {
tv_store.buffer = buffer;
tv_store.buffer_size = buffer_size;
tv_store.mode = tv_render_mode;
tv_store.surface_format = format;
tv_store.buffering_mode = buffering_mode;
return real_GX2SetTVBuffer(buffer,buffer_size,tv_render_mode,format,buffering_mode);
}
DECL(void, GX2SetDRCBuffer, void *buffer, uint32_t buffer_size, int32_t drc_mode, int32_t surface_format, int32_t buffering_mode) {
drc_store.buffer = buffer;
drc_store.buffer_size = buffer_size;
drc_store.mode = drc_mode;
drc_store.surface_format = surface_format;
drc_store.buffering_mode = buffering_mode;
return real_GX2SetDRCBuffer(buffer,buffer_size,drc_mode,surface_format,buffering_mode);
}
DECL(void, GX2WaitForVsync, void) {
CallHook(WUPS_LOADER_HOOK_VSYNC);
real_GX2WaitForVsync();
}
uint8_t vpadPressCooldown = 0xFF;
uint8_t angleX_counter = 0;
float angleX_delta = 0.0f;
float angleX_last = 0.0f;
uint8_t angleX_frameCounter = 0;
bool checkMagic(VPADData *buffer) {
// buffer->angle stores the rotations per axis since the app started.
// Each full rotation add/subtracts 1.0f (depending on the direction).
// Check for rotation every only 5 frames.
angleX_frameCounter++;
if(angleX_frameCounter >= 5) {
// Get how much the gamepad rotated within the last 5 frames.
float diff_angle = -(buffer->angle.x - angleX_last);
// We want the gamepad to make (on average) at least 0.16% (1/6) of a full rotation per 5 frames (for 6 times in a row).
float target_diff = (0.16f);
// Calculate if rotated enough in this step (including the delta from the last step).
float total_diff = (diff_angle + angleX_delta) - target_diff;
if(total_diff > 0.0f) {
// The rotation in this step was enough.
angleX_counter++;
// When the gamepad rotated ~0.16% for 6 times in a row we made a full rotation!
if(angleX_counter > 5) {
ConfigUtils::openConfigMenu();
// reset stuff.
angleX_counter = 0;
angleX_delta = 0.0f;
} else {
// Save difference as it will be added on the next check.
angleX_delta = total_diff;
}
} else {
// reset counter if it stopped rotating.
angleX_counter = 0;
}
angleX_frameCounter = 0;
angleX_last = buffer->angle.x;
}
}
DECL(int32_t, VPADRead, int32_t chan, VPADData *buffer, uint32_t buffer_size, int32_t *error) {
int32_t result = real_VPADRead(chan, buffer, buffer_size, error);
if(result > 0 && (buffer[0].btns_h == (VPAD_BUTTON_PLUS | VPAD_BUTTON_R | VPAD_BUTTON_L)) && vpadPressCooldown == 0 && OSIsHomeButtonMenuEnabled()) {
if(MemoryMapping::isMemoryMapped()) {
MemoryMapping::readTestValuesFromMemory();
} else {
DEBUG_FUNCTION_LINE("Memory was not mapped. To test the memory please exit the plugin loader by pressing MINUS\n");
}
vpadPressCooldown = 0x3C;
}
if(result > 0 && (buffer[0].btns_h == (VPAD_BUTTON_L | VPAD_BUTTON_DOWN | VPAD_BUTTON_MINUS)) && vpadPressCooldown == 0 && OSIsHomeButtonMenuEnabled()) {
ConfigUtils::openConfigMenu();
vpadPressCooldown = 0x3C;
} else if(result > 0 && OSIsHomeButtonMenuEnabled()) {
checkMagic(buffer);
}
if(vpadPressCooldown > 0) {
vpadPressCooldown--;
}
return result;
}
hooks_magic_t method_hooks_hooks[] __attribute__((section(".data"))) = {
MAKE_MAGIC(__PPCExit, LIB_CORE_INIT, STATIC_FUNCTION),
MAKE_MAGIC(ProcUIProcessMessages, LIB_PROC_UI, DYNAMIC_FUNCTION),
MAKE_MAGIC(GX2SetTVBuffer, LIB_GX2, STATIC_FUNCTION),
MAKE_MAGIC(GX2SetDRCBuffer, LIB_GX2, STATIC_FUNCTION),
MAKE_MAGIC(GX2WaitForVsync, LIB_GX2, STATIC_FUNCTION),
MAKE_MAGIC(VPADRead, LIB_VPAD, STATIC_FUNCTION),
MAKE_MAGIC(ProcUIProcessMessages, LIB_PROC_UI, DYNAMIC_FUNCTION),
};

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@ -0,0 +1,174 @@
#include <utils/logger.h>
#include <utils/function_patcher.h>
#include <dynamic_libs/vpad_functions.h>
#include "common/retain_vars.h"
#include "hooks_patcher.h"
#include "myutils/overlay_helper.h"
#include "myutils/ConfigUtils.h"
#include "main.h"
#include "utils.h"
#include "mymemory/memory_mapping.h"
DECL(void, __PPCExit, void) {
// Only continue if we are in the "right" application.
//if(OSGetTitleID() == gGameTitleID) {
//DEBUG_FUNCTION_LINE("__PPCExit\n");
//CallHook(WUPS_LOADER_HOOK_ENDING_APPLICATION);
//DeInit();
//}
real___PPCExit();
}
DECL_FUNCTION(uint32_t, __OSPhysicalToEffectiveCached, uint32_t phyiscalAddress) {
uint32_t result = real___OSPhysicalToEffectiveCached(phyiscalAddress);
if(result == 0){
result = MemoryMapping::PhysicalToEffective(phyiscalAddress);
//DEBUG_FUNCTION_LINE("__OSPhysicalToEffectiveCached in %08X out %08X\n",phyiscalAddress,result);
}
return result;
}
DECL_FUNCTION(uint32_t, __OSPhysicalToEffectiveUncached, uint32_t phyiscalAddress) {
uint32_t result = real___OSPhysicalToEffectiveUncached(phyiscalAddress);
if(result == 0){
result = MemoryMapping::PhysicalToEffective(phyiscalAddress);
//DEBUG_FUNCTION_LINE("__OSPhysicalToEffectiveUncached in %08X out %08X\n",phyiscalAddress,result);
return result;
}
return result;
}
DECL_FUNCTION(uint32_t, OSEffectiveToPhysical, uint32_t virtualAddress) {
uint32_t result = real_OSEffectiveToPhysical(virtualAddress);
if(result == 0){
result = MemoryMapping::EffectiveToPhysical(virtualAddress);
//DEBUG_FUNCTION_LINE("OSEffectiveToPhysical in %08X out %08X\n",virtualAddress,result);
return result;
}
return result;
}
DECL_FUNCTION(int32_t, OSIsAddressValid, uint32_t virtualAddress){
int32_t result = real_OSIsAddressValid(virtualAddress);
if(result == 0){
result = (MemoryMapping::EffectiveToPhysical(virtualAddress) > 0);
//DEBUG_FUNCTION_LINE("OSIsAddressValid in %08X out %d\n",virtualAddress,result);
return result;
}
return result;
}
DECL(void, GX2SetTVBuffer, void *buffer, uint32_t buffer_size, int32_t tv_render_mode, int32_t format, int32_t buffering_mode) {
tv_store.buffer = buffer;
tv_store.buffer_size = buffer_size;
tv_store.mode = tv_render_mode;
tv_store.surface_format = format;
tv_store.buffering_mode = buffering_mode;
return real_GX2SetTVBuffer(buffer,buffer_size,tv_render_mode,format,buffering_mode);
}
DECL(void, GX2SetDRCBuffer, void *buffer, uint32_t buffer_size, int32_t drc_mode, int32_t surface_format, int32_t buffering_mode) {
drc_store.buffer = buffer;
drc_store.buffer_size = buffer_size;
drc_store.mode = drc_mode;
drc_store.surface_format = surface_format;
drc_store.buffering_mode = buffering_mode;
return real_GX2SetDRCBuffer(buffer,buffer_size,drc_mode,surface_format,buffering_mode);
}
DECL(void, GX2WaitForVsync, void) {
CallHook(WUPS_LOADER_HOOK_VSYNC);
real_GX2WaitForVsync();
}
uint8_t vpadPressCooldown = 0xFF;
uint8_t angleX_counter = 0;
float angleX_delta = 0.0f;
float angleX_last = 0.0f;
uint8_t angleX_frameCounter = 0;
bool checkMagic(VPADData *buffer) {
// buffer->angle stores the rotations per axis since the app started.
// Each full rotation add/subtracts 1.0f (depending on the direction).
// Check for rotation every only 5 frames.
angleX_frameCounter++;
if(angleX_frameCounter >= 5) {
// Get how much the gamepad rotated within the last 5 frames.
float diff_angle = -(buffer->angle.x - angleX_last);
// We want the gamepad to make (on average) at least 0.16% (1/6) of a full rotation per 5 frames (for 6 times in a row).
float target_diff = (0.16f);
// Calculate if rotated enough in this step (including the delta from the last step).
float total_diff = (diff_angle + angleX_delta) - target_diff;
if(total_diff > 0.0f) {
// The rotation in this step was enough.
angleX_counter++;
// When the gamepad rotated ~0.16% for 6 times in a row we made a full rotation!
if(angleX_counter > 5) {
ConfigUtils::openConfigMenu();
// reset stuff.
angleX_counter = 0;
angleX_delta = 0.0f;
} else {
// Save difference as it will be added on the next check.
angleX_delta = total_diff;
}
} else {
// reset counter if it stopped rotating.
angleX_counter = 0;
}
angleX_frameCounter = 0;
angleX_last = buffer->angle.x;
}
}
DECL(int32_t, VPADRead, int32_t chan, VPADData *buffer, uint32_t buffer_size, int32_t *error) {
int32_t result = real_VPADRead(chan, buffer, buffer_size, error);
if(result > 0 && (buffer[0].btns_h == (VPAD_BUTTON_PLUS | VPAD_BUTTON_R | VPAD_BUTTON_L)) && vpadPressCooldown == 0 && OSIsHomeButtonMenuEnabled()) {
if(MemoryMapping::isMemoryMapped()) {
MemoryMapping::readTestValuesFromMemory();
} else {
DEBUG_FUNCTION_LINE("Memory was not mapped. To test the memory please exit the plugin loader by pressing MINUS\n");
}
vpadPressCooldown = 0x3C;
}
if(result > 0 && (buffer[0].btns_h == (VPAD_BUTTON_L | VPAD_BUTTON_DOWN | VPAD_BUTTON_MINUS)) && vpadPressCooldown == 0 && OSIsHomeButtonMenuEnabled()) {
ConfigUtils::openConfigMenu();
vpadPressCooldown = 0x3C;
} else if(result > 0 && OSIsHomeButtonMenuEnabled()) {
checkMagic(buffer);
}
if(vpadPressCooldown > 0) {
vpadPressCooldown--;
}
return result;
}
hooks_magic_t method_hooks_hooks_static[] __attribute__((section(".data"))) = {
MAKE_MAGIC(__PPCExit, LIB_CORE_INIT, STATIC_FUNCTION),
MAKE_MAGIC(GX2SetTVBuffer, LIB_GX2, STATIC_FUNCTION),
MAKE_MAGIC(GX2SetDRCBuffer, LIB_GX2, STATIC_FUNCTION),
MAKE_MAGIC(GX2WaitForVsync, LIB_GX2, STATIC_FUNCTION),
MAKE_MAGIC(VPADRead, LIB_VPAD, STATIC_FUNCTION),
MAKE_MAGIC(OSIsAddressValid, LIB_CORE_INIT, STATIC_FUNCTION),
MAKE_MAGIC(__OSPhysicalToEffectiveUncached, LIB_CORE_INIT, STATIC_FUNCTION),
MAKE_MAGIC(__OSPhysicalToEffectiveCached, LIB_CORE_INIT, STATIC_FUNCTION),
MAKE_MAGIC(OSEffectiveToPhysical, LIB_CORE_INIT, STATIC_FUNCTION),
};
uint32_t method_hooks_size_hooks_static __attribute__((section(".data"))) = sizeof(method_hooks_hooks_static) / sizeof(hooks_magic_t);
//! buffer to store our instructions needed for our replacements
volatile uint32_t method_calls_hooks_static[sizeof(method_hooks_hooks_static) / sizeof(hooks_magic_t) * FUNCTION_PATCHER_METHOD_STORE_SIZE] __attribute__((section(".data")));

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@ -0,0 +1,18 @@
#ifndef _HOOKS_STATIC_FUNCTION_PATCHER_H
#define _HOOKS_STATIC_FUNCTION_PATCHER_H
#include <utils/function_patcher.h>
#ifdef __cplusplus
extern "C" {
#endif
extern hooks_magic_t method_hooks_hooks_static[];
extern uint32_t method_hooks_size_hooks_static;
extern volatile uint32_t method_calls_hooks_static[];
#ifdef __cplusplus
}
#endif
#endif /* _HOOKS_STATIC_FUNCTION_PATCHER_H */