mirror of
https://github.com/Maschell/WiiUPluginLoader.git
synced 2024-11-25 09:26:57 +01:00
Patch __OSPhysicalToEffectiveCached,__OSPhysicalToEffectiveUncached, OSEffectiveToPhysical and OSIsAddressValid to be compatible with out own mapped memory.
This commit is contained in:
parent
14d4ab0b5c
commit
40bb31885a
@ -52,6 +52,7 @@
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#include "Application.h"
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#include "patcher/function_patcher.h"
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#include "patcher/hooks_patcher.h"
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#include "patcher/hooks_patcher_static.h"
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#include "plugin/dynamic_linking_defines.h"
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#include "myutils/mocha.h"
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#include "myutils/libntfs.h"
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@ -136,6 +137,9 @@ extern "C" int32_t Menu_Main(int32_t argc, char **argv) {
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}
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DEBUG_FUNCTION_LINE("Patch own stuff\n");
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PatchInvidualMethodHooks(method_hooks_hooks_static, method_hooks_size_hooks_static, method_calls_hooks_static);
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DEBUG_FUNCTION_LINE("Do relocations\n");
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std::vector<dyn_linking_relocation_entry_t *> relocations = DynamicLinkingHelper::getInstance()->getAllValidDynamicLinkingRelocations();
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@ -190,6 +194,7 @@ extern "C" int32_t Menu_Main(int32_t argc, char **argv) {
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}
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void ApplyPatchesAndCallHookStartingApp() {
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PatchInvidualMethodHooks(method_hooks_hooks_static, method_hooks_size_hooks_static, method_calls_hooks_static);
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PatchInvidualMethodHooks(method_hooks_hooks, method_hooks_size_hooks, method_calls_hooks);
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for(int32_t plugin_index=0; plugin_index<gbl_replacement_data.number_used_plugins; plugin_index++) {
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CallHookEx(WUPS_LOADER_HOOK_STARTING_APPLICATION,plugin_index);
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@ -208,6 +213,7 @@ void RestorePatches() {
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new_RestoreInvidualInstructions(&gbl_replacement_data.plugin_data[plugin_index]);
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}
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RestoreInvidualInstructions(method_hooks_hooks, method_hooks_size_hooks);
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RestoreInvidualInstructions(method_hooks_hooks_static, method_hooks_size_hooks_static);
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}
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int32_t isInMiiMakerHBL() {
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@ -9,17 +9,6 @@
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#include "utils.h"
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#include "mymemory/memory_mapping.h"
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DECL(void, __PPCExit, void) {
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// Only continue if we are in the "right" application.
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//if(OSGetTitleID() == gGameTitleID) {
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//DEBUG_FUNCTION_LINE("__PPCExit\n");
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//CallHook(WUPS_LOADER_HOOK_ENDING_APPLICATION);
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//DeInit();
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//}
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real___PPCExit();
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}
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DECL(uint32_t, ProcUIProcessMessages, uint32_t u) {
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uint32_t res = real_ProcUIProcessMessages(u);
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// Only continue if we are in the "right" application.
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@ -37,107 +26,8 @@ DECL(uint32_t, ProcUIProcessMessages, uint32_t u) {
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return res;
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}
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DECL(void, GX2SetTVBuffer, void *buffer, uint32_t buffer_size, int32_t tv_render_mode, int32_t format, int32_t buffering_mode) {
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tv_store.buffer = buffer;
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tv_store.buffer_size = buffer_size;
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tv_store.mode = tv_render_mode;
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tv_store.surface_format = format;
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tv_store.buffering_mode = buffering_mode;
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return real_GX2SetTVBuffer(buffer,buffer_size,tv_render_mode,format,buffering_mode);
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}
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DECL(void, GX2SetDRCBuffer, void *buffer, uint32_t buffer_size, int32_t drc_mode, int32_t surface_format, int32_t buffering_mode) {
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drc_store.buffer = buffer;
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drc_store.buffer_size = buffer_size;
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drc_store.mode = drc_mode;
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drc_store.surface_format = surface_format;
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drc_store.buffering_mode = buffering_mode;
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return real_GX2SetDRCBuffer(buffer,buffer_size,drc_mode,surface_format,buffering_mode);
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}
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DECL(void, GX2WaitForVsync, void) {
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CallHook(WUPS_LOADER_HOOK_VSYNC);
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real_GX2WaitForVsync();
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}
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uint8_t vpadPressCooldown = 0xFF;
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uint8_t angleX_counter = 0;
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float angleX_delta = 0.0f;
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float angleX_last = 0.0f;
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uint8_t angleX_frameCounter = 0;
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bool checkMagic(VPADData *buffer) {
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// buffer->angle stores the rotations per axis since the app started.
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// Each full rotation add/subtracts 1.0f (depending on the direction).
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// Check for rotation every only 5 frames.
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angleX_frameCounter++;
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if(angleX_frameCounter >= 5) {
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// Get how much the gamepad rotated within the last 5 frames.
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float diff_angle = -(buffer->angle.x - angleX_last);
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// We want the gamepad to make (on average) at least 0.16% (1/6) of a full rotation per 5 frames (for 6 times in a row).
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float target_diff = (0.16f);
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// Calculate if rotated enough in this step (including the delta from the last step).
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float total_diff = (diff_angle + angleX_delta) - target_diff;
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if(total_diff > 0.0f) {
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// The rotation in this step was enough.
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angleX_counter++;
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// When the gamepad rotated ~0.16% for 6 times in a row we made a full rotation!
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if(angleX_counter > 5) {
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ConfigUtils::openConfigMenu();
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// reset stuff.
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angleX_counter = 0;
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angleX_delta = 0.0f;
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} else {
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// Save difference as it will be added on the next check.
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angleX_delta = total_diff;
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}
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} else {
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// reset counter if it stopped rotating.
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angleX_counter = 0;
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}
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angleX_frameCounter = 0;
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angleX_last = buffer->angle.x;
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}
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}
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DECL(int32_t, VPADRead, int32_t chan, VPADData *buffer, uint32_t buffer_size, int32_t *error) {
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int32_t result = real_VPADRead(chan, buffer, buffer_size, error);
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if(result > 0 && (buffer[0].btns_h == (VPAD_BUTTON_PLUS | VPAD_BUTTON_R | VPAD_BUTTON_L)) && vpadPressCooldown == 0 && OSIsHomeButtonMenuEnabled()) {
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if(MemoryMapping::isMemoryMapped()) {
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MemoryMapping::readTestValuesFromMemory();
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} else {
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DEBUG_FUNCTION_LINE("Memory was not mapped. To test the memory please exit the plugin loader by pressing MINUS\n");
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}
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vpadPressCooldown = 0x3C;
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}
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if(result > 0 && (buffer[0].btns_h == (VPAD_BUTTON_L | VPAD_BUTTON_DOWN | VPAD_BUTTON_MINUS)) && vpadPressCooldown == 0 && OSIsHomeButtonMenuEnabled()) {
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ConfigUtils::openConfigMenu();
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vpadPressCooldown = 0x3C;
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} else if(result > 0 && OSIsHomeButtonMenuEnabled()) {
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checkMagic(buffer);
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}
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if(vpadPressCooldown > 0) {
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vpadPressCooldown--;
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}
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return result;
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}
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hooks_magic_t method_hooks_hooks[] __attribute__((section(".data"))) = {
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MAKE_MAGIC(__PPCExit, LIB_CORE_INIT, STATIC_FUNCTION),
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MAKE_MAGIC(ProcUIProcessMessages, LIB_PROC_UI, DYNAMIC_FUNCTION),
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MAKE_MAGIC(GX2SetTVBuffer, LIB_GX2, STATIC_FUNCTION),
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MAKE_MAGIC(GX2SetDRCBuffer, LIB_GX2, STATIC_FUNCTION),
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MAKE_MAGIC(GX2WaitForVsync, LIB_GX2, STATIC_FUNCTION),
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MAKE_MAGIC(VPADRead, LIB_VPAD, STATIC_FUNCTION),
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};
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174
src/patcher/hooks_patcher_static.cpp
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174
src/patcher/hooks_patcher_static.cpp
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@ -0,0 +1,174 @@
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#include <utils/logger.h>
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#include <utils/function_patcher.h>
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#include <dynamic_libs/vpad_functions.h>
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#include "common/retain_vars.h"
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#include "hooks_patcher.h"
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#include "myutils/overlay_helper.h"
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#include "myutils/ConfigUtils.h"
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#include "main.h"
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#include "utils.h"
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#include "mymemory/memory_mapping.h"
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DECL(void, __PPCExit, void) {
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// Only continue if we are in the "right" application.
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//if(OSGetTitleID() == gGameTitleID) {
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//DEBUG_FUNCTION_LINE("__PPCExit\n");
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//CallHook(WUPS_LOADER_HOOK_ENDING_APPLICATION);
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//DeInit();
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//}
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real___PPCExit();
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}
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DECL_FUNCTION(uint32_t, __OSPhysicalToEffectiveCached, uint32_t phyiscalAddress) {
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uint32_t result = real___OSPhysicalToEffectiveCached(phyiscalAddress);
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if(result == 0){
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result = MemoryMapping::PhysicalToEffective(phyiscalAddress);
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//DEBUG_FUNCTION_LINE("__OSPhysicalToEffectiveCached in %08X out %08X\n",phyiscalAddress,result);
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}
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return result;
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}
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DECL_FUNCTION(uint32_t, __OSPhysicalToEffectiveUncached, uint32_t phyiscalAddress) {
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uint32_t result = real___OSPhysicalToEffectiveUncached(phyiscalAddress);
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if(result == 0){
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result = MemoryMapping::PhysicalToEffective(phyiscalAddress);
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//DEBUG_FUNCTION_LINE("__OSPhysicalToEffectiveUncached in %08X out %08X\n",phyiscalAddress,result);
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return result;
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}
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return result;
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}
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DECL_FUNCTION(uint32_t, OSEffectiveToPhysical, uint32_t virtualAddress) {
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uint32_t result = real_OSEffectiveToPhysical(virtualAddress);
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if(result == 0){
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result = MemoryMapping::EffectiveToPhysical(virtualAddress);
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//DEBUG_FUNCTION_LINE("OSEffectiveToPhysical in %08X out %08X\n",virtualAddress,result);
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return result;
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}
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return result;
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}
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DECL_FUNCTION(int32_t, OSIsAddressValid, uint32_t virtualAddress){
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int32_t result = real_OSIsAddressValid(virtualAddress);
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if(result == 0){
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result = (MemoryMapping::EffectiveToPhysical(virtualAddress) > 0);
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//DEBUG_FUNCTION_LINE("OSIsAddressValid in %08X out %d\n",virtualAddress,result);
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return result;
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}
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return result;
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}
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DECL(void, GX2SetTVBuffer, void *buffer, uint32_t buffer_size, int32_t tv_render_mode, int32_t format, int32_t buffering_mode) {
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tv_store.buffer = buffer;
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tv_store.buffer_size = buffer_size;
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tv_store.mode = tv_render_mode;
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tv_store.surface_format = format;
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tv_store.buffering_mode = buffering_mode;
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return real_GX2SetTVBuffer(buffer,buffer_size,tv_render_mode,format,buffering_mode);
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}
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DECL(void, GX2SetDRCBuffer, void *buffer, uint32_t buffer_size, int32_t drc_mode, int32_t surface_format, int32_t buffering_mode) {
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drc_store.buffer = buffer;
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drc_store.buffer_size = buffer_size;
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drc_store.mode = drc_mode;
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drc_store.surface_format = surface_format;
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drc_store.buffering_mode = buffering_mode;
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return real_GX2SetDRCBuffer(buffer,buffer_size,drc_mode,surface_format,buffering_mode);
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}
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DECL(void, GX2WaitForVsync, void) {
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CallHook(WUPS_LOADER_HOOK_VSYNC);
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real_GX2WaitForVsync();
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}
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uint8_t vpadPressCooldown = 0xFF;
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uint8_t angleX_counter = 0;
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float angleX_delta = 0.0f;
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float angleX_last = 0.0f;
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uint8_t angleX_frameCounter = 0;
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bool checkMagic(VPADData *buffer) {
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// buffer->angle stores the rotations per axis since the app started.
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// Each full rotation add/subtracts 1.0f (depending on the direction).
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// Check for rotation every only 5 frames.
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angleX_frameCounter++;
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if(angleX_frameCounter >= 5) {
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// Get how much the gamepad rotated within the last 5 frames.
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float diff_angle = -(buffer->angle.x - angleX_last);
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// We want the gamepad to make (on average) at least 0.16% (1/6) of a full rotation per 5 frames (for 6 times in a row).
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float target_diff = (0.16f);
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// Calculate if rotated enough in this step (including the delta from the last step).
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float total_diff = (diff_angle + angleX_delta) - target_diff;
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if(total_diff > 0.0f) {
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// The rotation in this step was enough.
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angleX_counter++;
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// When the gamepad rotated ~0.16% for 6 times in a row we made a full rotation!
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if(angleX_counter > 5) {
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ConfigUtils::openConfigMenu();
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// reset stuff.
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angleX_counter = 0;
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angleX_delta = 0.0f;
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} else {
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// Save difference as it will be added on the next check.
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angleX_delta = total_diff;
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}
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} else {
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// reset counter if it stopped rotating.
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angleX_counter = 0;
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}
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angleX_frameCounter = 0;
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angleX_last = buffer->angle.x;
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}
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}
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DECL(int32_t, VPADRead, int32_t chan, VPADData *buffer, uint32_t buffer_size, int32_t *error) {
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int32_t result = real_VPADRead(chan, buffer, buffer_size, error);
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if(result > 0 && (buffer[0].btns_h == (VPAD_BUTTON_PLUS | VPAD_BUTTON_R | VPAD_BUTTON_L)) && vpadPressCooldown == 0 && OSIsHomeButtonMenuEnabled()) {
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if(MemoryMapping::isMemoryMapped()) {
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MemoryMapping::readTestValuesFromMemory();
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} else {
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DEBUG_FUNCTION_LINE("Memory was not mapped. To test the memory please exit the plugin loader by pressing MINUS\n");
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}
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vpadPressCooldown = 0x3C;
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}
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if(result > 0 && (buffer[0].btns_h == (VPAD_BUTTON_L | VPAD_BUTTON_DOWN | VPAD_BUTTON_MINUS)) && vpadPressCooldown == 0 && OSIsHomeButtonMenuEnabled()) {
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ConfigUtils::openConfigMenu();
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vpadPressCooldown = 0x3C;
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} else if(result > 0 && OSIsHomeButtonMenuEnabled()) {
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checkMagic(buffer);
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}
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if(vpadPressCooldown > 0) {
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vpadPressCooldown--;
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}
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return result;
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}
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hooks_magic_t method_hooks_hooks_static[] __attribute__((section(".data"))) = {
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MAKE_MAGIC(__PPCExit, LIB_CORE_INIT, STATIC_FUNCTION),
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MAKE_MAGIC(GX2SetTVBuffer, LIB_GX2, STATIC_FUNCTION),
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MAKE_MAGIC(GX2SetDRCBuffer, LIB_GX2, STATIC_FUNCTION),
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MAKE_MAGIC(GX2WaitForVsync, LIB_GX2, STATIC_FUNCTION),
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MAKE_MAGIC(VPADRead, LIB_VPAD, STATIC_FUNCTION),
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MAKE_MAGIC(OSIsAddressValid, LIB_CORE_INIT, STATIC_FUNCTION),
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MAKE_MAGIC(__OSPhysicalToEffectiveUncached, LIB_CORE_INIT, STATIC_FUNCTION),
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MAKE_MAGIC(__OSPhysicalToEffectiveCached, LIB_CORE_INIT, STATIC_FUNCTION),
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MAKE_MAGIC(OSEffectiveToPhysical, LIB_CORE_INIT, STATIC_FUNCTION),
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};
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uint32_t method_hooks_size_hooks_static __attribute__((section(".data"))) = sizeof(method_hooks_hooks_static) / sizeof(hooks_magic_t);
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//! buffer to store our instructions needed for our replacements
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volatile uint32_t method_calls_hooks_static[sizeof(method_hooks_hooks_static) / sizeof(hooks_magic_t) * FUNCTION_PATCHER_METHOD_STORE_SIZE] __attribute__((section(".data")));
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18
src/patcher/hooks_patcher_static.h
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18
src/patcher/hooks_patcher_static.h
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@ -0,0 +1,18 @@
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#ifndef _HOOKS_STATIC_FUNCTION_PATCHER_H
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#define _HOOKS_STATIC_FUNCTION_PATCHER_H
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#include <utils/function_patcher.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern hooks_magic_t method_hooks_hooks_static[];
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extern uint32_t method_hooks_size_hooks_static;
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extern volatile uint32_t method_calls_hooks_static[];
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#ifdef __cplusplus
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}
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#endif
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#endif /* _HOOKS_STATIC_FUNCTION_PATCHER_H */
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