Fix return type of checkMagic function

This commit is contained in:
Maschell 2019-03-01 19:26:36 +01:00
parent 81ce92aae7
commit 8b0df7b6b8
1 changed files with 1 additions and 1 deletions

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@ -95,7 +95,7 @@ float angleX_delta = 0.0f;
float angleX_last = 0.0f;
uint8_t angleX_frameCounter = 0;
bool checkMagic(VPADData *buffer) {
void checkMagic(VPADData *buffer) {
// buffer->angle stores the rotations per axis since the app started.
// Each full rotation add/subtracts 1.0f (depending on the direction).