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Improve README, mainly the wiiload part
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README.md
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README.md
@ -14,11 +14,11 @@ The project is still in it's very early days, but it already has basic functions
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- Multiple plugins can override the same system functions.
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- Plugins can register for certain hook (for example whenever an application was started)
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- Plugins inherit the SD/USB access from the loader. All plugins have global SD and USB (FAT32 only) access.
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- Plugins can be configured at run-time. Press L, DPAD down, and minus on the gamepad at the same time to open the configuration menu.
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- Plugins can be configured at run-time. Press L, D-PAD down, and minus on the gamepad at the same time to open the configuration menu.
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## Usage
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Use the "Wii U Plugin Loader" to load plugins from the sd card. It is built to be loaded through the homebrew launcher, which can be either loaded with the browser exploit or haxchi.
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Use the "Wii U Plugin Loader" to load plugins from the SD card. It is built to be loaded through the homebrew launcher, which can be either loaded with the browser exploit or haxchi.
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Plugins needs to be placed into the following folder:
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```
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@ -33,7 +33,7 @@ This means it's not possible to combine this with other homebrews (yet).
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Information on how to create plugin can be found in the [wiki](https://maschell.github.io/WiiUPluginSystem/dev_plugin_creation_overview.html).
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## Building
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Make sure the toolchain is uptodate `pacman -Syu devkitPPC devkitARM vim general-tools`
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Make sure the toolchain is up-to-date `pacman -Syu devkitPPC devkitARM vim general-tools`
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For building you need:
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- [libiosuhax](https://github.com/dimok789/libiosuhax) (Build WITHOUT the WUT flag set.)
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@ -64,13 +64,11 @@ docker run -it --rm -v ${PWD}:/project wups-loader-builder make clean
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# Load a plugin via network
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While the loader is running, it's possible to load a single plugin via [wiiload](http://wiibrew.org/wiki/Wiiload).
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When using this feature, this and all plugins in `sd:/wiiu/plugins/temp` will be loaded. The plugin will copied to the SDCard, this mean a SDCard is required.
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A windows executable can be found in `tools/wiiload.exe`
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More information about wiiload and alternatives can be found here: http://wiibrew.org/wiki/Wiiload
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While the loader is running, it's possible to load a single plugin via [`wiiload`](http://wiibrew.org/wiki/Wiiload), which only exists as a `Windows` binary. For a platform-independent solution, [`App Sender`](https://github.com/BullyWiiPlaza/App-Sender/blob/master/App%20Sender.jar?raw=true) can be used. More information about `wiiload` and alternatives can be found [here](http://wiibrew.org/wiki/Wiiload).
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When using this feature, the sent plugin will be copied to the SD card and all plugins in `sd:/wiiu/plugins/temp` will be loaded.
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# Credits
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Some files are based on brainslug by Chadderz:
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https://github.com/Chadderz121/brainslug-wii
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Much stuff also wouldn't be possible without dimok789. He made many great tools and homebrew this stuff in based on (Makefiles, Mocha, homebrew channel, udp logger, dynamic_libs etc.)
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Also thanks to everyone who made actual exploits.
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* Some files are based on [`brainslug`](https://github.com/Chadderz121/brainslug-wii ) by Chadderz
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* Much stuff also wouldn't be possible without dimok789. He made many great tools and homebrew this stuff in based on (Makefiles, Mocha, homebrew channel, udp logger, dynamic_libs etc.)
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* Also thanks to everyone who made actual exploits.
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