mirror of
https://github.com/Maschell/WiiUPluginLoader.git
synced 2024-11-25 09:26:57 +01:00
Add function TextureUtils::copyToTexture which allows to copy a given ColorBuffer to a GX2Texture
This commit is contained in:
parent
e647925e50
commit
c29e3e77cd
@ -64,6 +64,53 @@ void TextureUtils::drawTexture(GX2Texture * texture, GX2Sampler* sampler, float
|
||||
Texture2DShader::instance()->draw();
|
||||
}
|
||||
|
||||
|
||||
void TextureUtils::copyToTexture(GX2ColorBuffer* sourceBuffer, GX2Texture * target) {
|
||||
if(sourceBuffer == NULL || target == NULL) {
|
||||
return;
|
||||
}
|
||||
if (sourceBuffer->surface.aa == GX2_AA_MODE_1X) {
|
||||
// If AA is disabled, we can simply use GX2CopySurface.
|
||||
GX2CopySurface(&sourceBuffer->surface,
|
||||
sourceBuffer->view_mip,
|
||||
sourceBuffer->view_first_slice,
|
||||
&target->surface, 0, 0);
|
||||
GX2DrawDone();
|
||||
} else {
|
||||
// If AA is enabled, we need to resolve the AA buffer.
|
||||
|
||||
// Allocate surface to resolve buffer onto
|
||||
GX2Surface tempSurface;
|
||||
tempSurface = sourceBuffer->surface;
|
||||
tempSurface.aa = GX2_AA_MODE_1X;
|
||||
GX2CalcSurfaceSizeAndAlignment(&tempSurface);
|
||||
|
||||
tempSurface.image_data = MemoryUtils::alloc(
|
||||
tempSurface.image_size,
|
||||
tempSurface.align
|
||||
);
|
||||
if(tempSurface.image_data == NULL) {
|
||||
DEBUG_FUNCTION_LINE("VideoSquoosher: failed to allocate AA surface\n");
|
||||
if(target->surface.image_data != NULL) {
|
||||
MemoryUtils::free(target->surface.image_data);
|
||||
target->surface.image_data = NULL;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Resolve, then copy result to target
|
||||
GX2ResolveAAColorBuffer(sourceBuffer,&tempSurface, 0, 0);
|
||||
GX2CopySurface(&tempSurface, 0, 0,&target->surface, 0, 0);
|
||||
|
||||
if(tempSurface.image_data != NULL) {
|
||||
MemoryUtils::free(tempSurface.image_data);
|
||||
tempSurface.image_data = NULL;
|
||||
}
|
||||
GX2DrawDone();
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU, target->surface.image_data, target->surface.image_size);
|
||||
}
|
||||
}
|
||||
|
||||
bool TextureUtils::convertImageToTexture(const uint8_t *img, int32_t imgSize, void * _texture){
|
||||
if(!img || (imgSize < 8) || _texture == NULL){
|
||||
return false;
|
||||
|
@ -24,6 +24,7 @@ class TextureUtils {
|
||||
public:
|
||||
static bool convertImageToTexture(const uint8_t *img, int32_t imgSize, void * texture);
|
||||
static void drawTexture(GX2Texture * texture, GX2Sampler* sampler, float x, float y, int32_t width, int32_t height, float alpha);
|
||||
static void copyToTexture(GX2ColorBuffer* sourceBuffer, GX2Texture * target);
|
||||
private:
|
||||
TextureUtils() {}
|
||||
~TextureUtils() {}
|
||||
|
Loading…
Reference in New Issue
Block a user