#ifndef RETAINS_VARS_H_ #define RETAINS_VARS_H_ #include "patcher/function_patcher.h" #include "plugin/dynamic_linking_defines.h" #include extern replacement_data_t gbl_replacement_data; extern dyn_linking_relocation_data_t gbl_dyn_linking_data; extern bool g_NotInLoader; extern uint8_t gAppStatus; extern uint64_t gGameTitleID; extern volatile uint8_t gSDInitDone; extern void * ntfs_mounts; extern int32_t ntfs_mount_count; extern struct buffer_store drc_store; extern struct buffer_store tv_store; extern GX2ColorBuffer g_vid_main_cbuf; extern GX2Texture g_vid_drcTex; extern GX2Texture g_vid_tvTex; extern GX2ContextState* g_vid_ownContextState; extern GX2ContextState* g_vid_originalContextSave; extern GX2Sampler g_vid_sampler; #endif // RETAINS_VARS_H_