/**************************************************************************** * Copyright (C) 2018 Maschell * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include #include "texture_utils.h" #include #include #include #include #include "mem_utils.h" void gdImageToUnormR8G8B8A8(gdImagePtr gdImg, u32 *imgBuffer, u32 width, u32 height, u32 pitch) { for(u32 y = 0; y < height; ++y) { for(u32 x = 0; x < width; ++x) { u32 pixel = gdImageGetPixel(gdImg, x, y); u8 a = 254 - 2*((u8)gdImageAlpha(gdImg, pixel)); if(a == 254) a++; u8 r = gdImageRed(gdImg, pixel); u8 g = gdImageGreen(gdImg, pixel); u8 b = gdImageBlue(gdImg, pixel); imgBuffer[y * pitch + x] = (r << 24) | (g << 16) | (b << 8) | (a); } } } void TextureUtils::drawTexture(GX2Texture * texture, GX2Sampler* sampler, float x, float y, int32_t width, int32_t height, float alpha = 1.0f) { float widthScaleFactor = 1.0f / (float)1280; float heightScaleFactor = 1.0f / (float)720; glm::vec3 positionOffsets = glm::vec3(0.0f); positionOffsets[0] = (x-((1280)/2)+(width/2)) * widthScaleFactor * 2.0f; positionOffsets[1] = -(y-((720)/2)+(height/2)) * heightScaleFactor * 2.0f; glm::vec3 scale(width*widthScaleFactor,height*heightScaleFactor,1.0f); Texture2DShader::instance()->setShaders(); Texture2DShader::instance()->setAttributeBuffer(); Texture2DShader::instance()->setAngle(0.0f); Texture2DShader::instance()->setOffset(positionOffsets); Texture2DShader::instance()->setScale(scale); Texture2DShader::instance()->setColorIntensity(glm::vec4(alpha)); Texture2DShader::instance()->setBlurring(glm::vec3(0.0f)); Texture2DShader::instance()->setTextureAndSampler(texture, sampler); Texture2DShader::instance()->draw(); } void TextureUtils::copyToTexture(GX2ColorBuffer* sourceBuffer, GX2Texture * target) { if(sourceBuffer == NULL || target == NULL) { return; } if (sourceBuffer->surface.aa == GX2_AA_MODE_1X) { // If AA is disabled, we can simply use GX2CopySurface. GX2CopySurface(&sourceBuffer->surface, sourceBuffer->view_mip, sourceBuffer->view_first_slice, &target->surface, 0, 0); GX2DrawDone(); } else { // If AA is enabled, we need to resolve the AA buffer. // Allocate surface to resolve buffer onto GX2Surface tempSurface; tempSurface = sourceBuffer->surface; tempSurface.aa = GX2_AA_MODE_1X; GX2CalcSurfaceSizeAndAlignment(&tempSurface); tempSurface.image_data = MemoryUtils::alloc( tempSurface.image_size, tempSurface.align ); if(tempSurface.image_data == NULL) { DEBUG_FUNCTION_LINE("VideoSquoosher: failed to allocate AA surface\n"); if(target->surface.image_data != NULL) { MemoryUtils::free(target->surface.image_data); target->surface.image_data = NULL; } return; } // Resolve, then copy result to target GX2ResolveAAColorBuffer(sourceBuffer,&tempSurface, 0, 0); GX2CopySurface(&tempSurface, 0, 0,&target->surface, 0, 0); if(tempSurface.image_data != NULL) { MemoryUtils::free(tempSurface.image_data); tempSurface.image_data = NULL; } GX2DrawDone(); GX2Invalidate(GX2_INVALIDATE_CPU, target->surface.image_data, target->surface.image_size); } } bool TextureUtils::convertImageToTexture(const uint8_t *img, int32_t imgSize, void * _texture) { if(!img || (imgSize < 8) || _texture == NULL) { return false; } GX2Texture * texture = (GX2Texture *) _texture; gdImagePtr gdImg = 0; if (img[0] == 0xFF && img[1] == 0xD8) { //! not needed for now therefore comment out to safe ELF size //! if needed uncomment, adds 200 kb to the ELF size // IMAGE_JPEG gdImg = gdImageCreateFromJpegPtr(imgSize, (uint8_t*) img); } else if (img[0] == 'B' && img[1] == 'M') { // IMAGE_BMP //gdImg = gdImageCreateFromBmpPtr(imgSize, (uint8_t*) img); } else if (img[0] == 0x89 && img[1] == 'P' && img[2] == 'N' && img[3] == 'G') { // IMAGE_PNG gdImg = gdImageCreateFromPngPtr(imgSize, (uint8_t*) img); } //!This must be last since it can also intefere with outher formats else if(img[0] == 0x00) { // Try loading TGA image //gdImg = gdImageCreateFromTgaPtr(imgSize, (uint8_t*) img); } if(gdImg == 0) { return false; } uint32_t width = (gdImageSX(gdImg)); uint32_t height = (gdImageSY(gdImg)); //! Initialize texture GX2InitTexture(texture, width, height, 1, 0, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, GX2_SURFACE_DIM_2D, GX2_TILE_MODE_LINEAR_ALIGNED); //! if this fails something went horribly wrong if(texture->surface.image_size == 0) { gdImageDestroy(gdImg); return false; } texture->surface.image_data = MemoryUtils::alloc(texture->surface.image_size, texture->surface.align); //! check if memory is available for image if(!texture->surface.image_data) { gdImageDestroy(gdImg); return false; } //! set mip map data pointer texture->surface.mip_data = NULL; gdImageToUnormR8G8B8A8(gdImg, (uint32_t*)texture->surface.image_data, texture->surface.width, texture->surface.height, texture->surface.pitch); //! free memory of image as its not needed anymore gdImageDestroy(gdImg); //! invalidate the memory GX2Invalidate(GX2_INVALIDATE_CPU_TEXTURE, texture->surface.image_data, texture->surface.image_size); return true; }