/**************************************************************************** * Copyright (C) 2015 Dimok * Modified by Maschell, 2018 for Wii U Plugin System loader * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include "Application.h" #include "common/common.h" #include #include #include #include #include "resources/Resources.h" #include #include #include "settings/CSettings.h" #include "myutils/TcpReceiver.h" #include "mymemory/memory_mapping.h" Application *Application::applicationInstance = NULL; bool Application::exitApplication = false; Application::Application() : CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x20000) , bgMusic(NULL) , video(NULL) , mainWindow(NULL) , exitCode(EXIT_RELAUNCH_ON_LOAD) { controller[0] = new VPadController(GuiTrigger::CHANNEL_1); controller[1] = new WPadController(GuiTrigger::CHANNEL_2); controller[2] = new WPadController(GuiTrigger::CHANNEL_3); controller[3] = new WPadController(GuiTrigger::CHANNEL_4); controller[4] = new WPadController(GuiTrigger::CHANNEL_5); CSettings::instance()->Load(); //! create bgMusic bgMusic = new GuiSound(Resources::GetFile("bgMusic.mp3"), Resources::GetFileSize("bgMusic.mp3")); //! load language loadLanguageFromConfig(); exitApplication = false; } Application::~Application() { DEBUG_FUNCTION_LINE("Destroy music\n"); delete bgMusic; DEBUG_FUNCTION_LINE("Destroy controller\n"); for(int32_t i = 0; i < 5; i++) delete controller[i]; //We may have to handle Asyncdelete in the Destructors. DEBUG_FUNCTION_LINE("Destroy async deleter\n"); do { DEBUG_FUNCTION_LINE("Triggering AsyncDeleter\n"); AsyncDeleter::triggerDeleteProcess(); while(!AsyncDeleter::realListEmpty()) { DEBUG_FUNCTION_LINE("Waiting...\n"); os_usleep(1000); } } while(!AsyncDeleter::deleteListEmpty()); AsyncDeleter::destroyInstance(); DEBUG_FUNCTION_LINE("Clear resources\n"); Resources::Clear(); DEBUG_FUNCTION_LINE("Stop sound handler\n"); SoundHandler::DestroyInstance(); } int32_t Application::exec() { //! start main GX2 thread resumeThread(); //! now wait for thread to finish shutdownThread(); return exitCode; } void Application::reloadUI() { reloadUIflag = true; } void Application::fadeOut() { GuiImage fadeOut(video->getTvWidth(), video->getTvHeight(), (GX2Color) { 0, 0, 0, 255 }); for(int32_t i = 0; i < 255; i += 10) { if(i > 255) i = 255; fadeOut.setAlpha(i / 255.0f); //! start rendering DRC video->prepareDrcRendering(); mainWindow->drawDrc(video); GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_ALWAYS); fadeOut.draw(video); GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_LEQUAL); video->drcDrawDone(); //! start rendering TV video->prepareTvRendering(); mainWindow->drawTv(video); GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_ALWAYS); fadeOut.draw(video); GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_LEQUAL); video->tvDrawDone(); //! as last point update the effects as it can drop elements mainWindow->updateEffects(); video->waitForVSync(); } //! one last cleared black screen video->prepareDrcRendering(); video->drcDrawDone(); video->prepareTvRendering(); video->tvDrawDone(); video->waitForVSync(); video->tvEnable(false); video->drcEnable(false); } void Application::executeThread(void) { DEBUG_FUNCTION_LINE("Initialize video\n"); video = new CVideo(GX2_TV_SCAN_MODE_720P, GX2_DRC_SINGLE); DEBUG_FUNCTION_LINE("Video size %i x %i\n", video->getTvWidth(), video->getTvHeight()); //! setup default Font DEBUG_FUNCTION_LINE("Initialize main font system\n"); FreeTypeGX *fontSystem = new FreeTypeGX(Resources::GetFile("font.ttf"), Resources::GetFileSize("font.ttf"), true); GuiText::setPresetFont(fontSystem); reloadUIflag = true; if(bgMusic != NULL) { bgMusic->SetLoop(true); bgMusic->SetVolume(50); bgMusic->Stop(); //CHANG MEEEEEEEEEEEEEEEEEEE } while(reloadUIflag) { reloadUIflag = false; exitCode = EXIT_RELAUNCH_ON_LOAD; DEBUG_FUNCTION_LINE("Initialize the language\n"); loadLanguageFromConfig(); DEBUG_FUNCTION_LINE("Initialize main window\n"); mainWindow = MainWindow::getInstance(video->getTvWidth(), video->getTvHeight()); exitApplication = false; //! main GX2 loop (60 Hz cycle with max priority on core 1) DEBUG_FUNCTION_LINE("Starting TcpReceiver\n"); TcpReceiver pluginReceiver(4299); DEBUG_FUNCTION_LINE("Entering main loop\n"); while(!exitApplication && !reloadUIflag) { //! Read out inputs for(int32_t i = 0; i < 5; i++) { if(controller[i]->update(video->getTvWidth(), video->getTvHeight()) == false) continue; if(controller[i]->data.buttons_d & VPAD_BUTTON_PLUS) { exitCode = APPLICATION_CLOSE_APPLY; if(linkPluginsCallback != NULL) { bool result = linkPluginsCallback(); if(!result) { // On linking errors return to the HBL. #warning TODO: proper error handling when linking fails. exitCode = APPLICATION_CLOSE_MIIMAKER; } } exitApplication = true; } if(controller[i]->data.buttons_d & VPAD_BUTTON_MINUS) { exitCode = APPLICATION_CLOSE_APPLY_MEMORY; exitApplication = true; } if(controller[i]->data.buttons_d & VPAD_BUTTON_HOME) { exitCode = APPLICATION_CLOSE_MIIMAKER; exitApplication = true; } //! update controller states mainWindow->update(controller[i]); } mainWindow->process(); //! start rendering DRC video->prepareDrcRendering(); mainWindow->drawDrc(video); video->drcDrawDone(); //! start rendering TV video->prepareTvRendering(); mainWindow->drawTv(video); video->tvDrawDone(); //! enable screen after first frame render if(video->getFrameCount() == 0) { video->tvEnable(true); video->drcEnable(true); } //! as last point update the effects as it can drop elements mainWindow->updateEffects(); video->waitForVSync(); //! transfer elements to real delete list here after all processes are finished //! the elements are transfered to another list to delete the elements in a separate thread //! and avoid blocking the GUI thread AsyncDeleter::triggerDeleteProcess(); } DEBUG_FUNCTION_LINE("Fading out\n"); fadeOut(); DEBUG_FUNCTION_LINE("Destroying the MainWindow\n"); MainWindow::destroyInstance(); } DEBUG_FUNCTION_LINE("Delete fontSystem\n"); delete fontSystem; DEBUG_FUNCTION_LINE("Delete video\n"); delete video; } void Application::loadLanguageFromConfig() { if(!CSettings::getValueAsString(CSettings::AppLanguage).empty()) { std::string languagePath = std::string(DEFAULT_LANG_PATH) + "/" + CSettings::getValueAsString(CSettings::AppLanguage) + std::string(LANGUAGE_FILE_EXT); gettextLoadLanguage(languagePath.c_str()); } }