/**************************************************************************** * Copyright (C) 2016-2018 Maschell * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #ifndef _MAIN_WINDOW_CONTENT_H_ #define _MAIN_WINDOW_CONTENT_H_ #include #include #include #include "content/ContentTemplate.h" #include "content/ContentHome.h" #include "MainWindowContent.h" class MainWindowContent : public GuiFrame, public sigslot::has_slots<> { public: enum eContentNames { CONTENT_HOME, }; MainWindowContent(int32_t w, int32_t h); virtual ~MainWindowContent(); void SetScreen(ContentTemplate * new_content); void RemoveScreen(); ContentTemplate * getContent(); //If you call this function, please also delete the object. This class isn't taking care of it static ContentTemplate * createNewContent(eContentNames contentName) { switch(contentName) { case CONTENT_HOME: { return new ContentHome(); break; } default: return NULL; } } private: int32_t width, height; GuiImage bgImageColor; ContentTemplate * content = NULL; void OnCloseEffectFinish(GuiElement *element); }; #endif //_MAIN_WINDOW_CONTENT_H_