WiiUPluginLoader/src/patcher/hooks_patcher.cpp

41 lines
1.5 KiB
C++

#include <utils/logger.h>
#include <utils/function_patcher.h>
#include <dynamic_libs/vpad_functions.h>
#include "common/retain_vars.h"
#include "hooks_patcher.h"
#include "myutils/overlay_helper.h"
#include "myutils/ConfigUtils.h"
#include "main.h"
#include "utils.h"
#include "mymemory/memory_mapping.h"
#include <video/shaders/Texture2DShader.h>
DECL(uint32_t, ProcUIProcessMessages, uint32_t u) {
uint32_t res = real_ProcUIProcessMessages(u);
// Only continue if we are in the "right" application.
if(res != gAppStatus && OSGetTitleID() == gGameTitleID) {
DEBUG_FUNCTION_LINE("App status changed from %d to %d \n",gAppStatus,res);
gAppStatus = res;
CallHook(WUPS_LOADER_HOOK_APP_STATUS_CHANGED);
if(gAppStatus == WUPS_APP_STATUS_CLOSED) {
CallHook(WUPS_LOADER_HOOK_ENDING_APPLICATION);
ConfigUtils::saveConfigToSD();
DeInit();
Texture2DShader::destroyInstance();
}
}
return res;
}
hooks_magic_t method_hooks_hooks[] __attribute__((section(".data"))) = {
MAKE_MAGIC(ProcUIProcessMessages, LIB_PROC_UI, DYNAMIC_FUNCTION),
};
uint32_t method_hooks_size_hooks __attribute__((section(".data"))) = sizeof(method_hooks_hooks) / sizeof(hooks_magic_t);
//! buffer to store our instructions needed for our replacements
volatile uint32_t method_calls_hooks[sizeof(method_hooks_hooks) / sizeof(hooks_magic_t) * FUNCTION_PATCHER_METHOD_STORE_SIZE] __attribute__((section(".data")));