WiiUPluginLoader/src/patcher/hooks_patcher_static.cpp

341 lines
13 KiB
C++

#include <utils/logger.h>
#include <utils/function_patcher.h>
#include <dynamic_libs/vpad_functions.h>
#include "common/retain_vars.h"
#include "hooks_patcher.h"
#include "myutils/overlay_helper.h"
#include "myutils/ConfigUtils.h"
#include <malloc.h>
#include "main.h"
#include "utils.h"
#include "mymemory/memory_mapping.h"
#include "myutils/mem_utils.h"
#include "myutils/texture_utils.h"
DECL(void, __PPCExit, void) {
// Only continue if we are in the "right" application.
//if(OSGetTitleID() == gGameTitleID) {
//DEBUG_FUNCTION_LINE("__PPCExit\n");
//CallHook(WUPS_LOADER_HOOK_ENDING_APPLICATION);
//DeInit();
//}
real___PPCExit();
}
DECL_FUNCTION(uint32_t, __OSPhysicalToEffectiveCached, uint32_t phyiscalAddress) {
uint32_t result = real___OSPhysicalToEffectiveCached(phyiscalAddress);
if(result == 0) {
result = MemoryMapping::PhysicalToEffective(phyiscalAddress);
//DEBUG_FUNCTION_LINE("__OSPhysicalToEffectiveCached in %08X out %08X\n",phyiscalAddress,result);
}
return result;
}
DECL_FUNCTION(uint32_t, __OSPhysicalToEffectiveUncached, uint32_t phyiscalAddress) {
uint32_t result = real___OSPhysicalToEffectiveUncached(phyiscalAddress);
if(result == 0) {
result = MemoryMapping::PhysicalToEffective(phyiscalAddress);
//DEBUG_FUNCTION_LINE("__OSPhysicalToEffectiveUncached in %08X out %08X\n",phyiscalAddress,result);
return result;
}
return result;
}
DECL_FUNCTION(uint32_t, OSEffectiveToPhysical, uint32_t virtualAddress) {
uint32_t result = real_OSEffectiveToPhysical(virtualAddress);
if(result == 0) {
result = MemoryMapping::EffectiveToPhysical(virtualAddress);
//DEBUG_FUNCTION_LINE("OSEffectiveToPhysical in %08X out %08X\n",virtualAddress,result);
return result;
}
return result;
}
DECL_FUNCTION(int32_t, OSIsAddressValid, uint32_t virtualAddress) {
int32_t result = real_OSIsAddressValid(virtualAddress);
if(result == 0) {
result = (MemoryMapping::EffectiveToPhysical(virtualAddress) > 0);
//DEBUG_FUNCTION_LINE("OSIsAddressValid in %08X out %d\n",virtualAddress,result);
return result;
}
return result;
}
DECL(void, GX2SetTVBuffer, void *buffer, uint32_t buffer_size, int32_t tv_render_mode, int32_t format, int32_t buffering_mode) {
tv_store.buffer = buffer;
tv_store.buffer_size = buffer_size;
tv_store.mode = tv_render_mode;
tv_store.surface_format = format;
tv_store.buffering_mode = buffering_mode;
return real_GX2SetTVBuffer(buffer,buffer_size,tv_render_mode,format,buffering_mode);
}
DECL(void, GX2SetDRCBuffer, void *buffer, uint32_t buffer_size, int32_t drc_mode, int32_t surface_format, int32_t buffering_mode) {
drc_store.buffer = buffer;
drc_store.buffer_size = buffer_size;
drc_store.mode = drc_mode;
drc_store.surface_format = surface_format;
drc_store.buffering_mode = buffering_mode;
return real_GX2SetDRCBuffer(buffer,buffer_size,drc_mode,surface_format,buffering_mode);
}
DECL(void, GX2WaitForVsync, void) {
CallHook(WUPS_LOADER_HOOK_VSYNC);
real_GX2WaitForVsync();
}
uint8_t vpadPressCooldown = 0xFF;
uint8_t angleX_counter = 0;
float angleX_delta = 0.0f;
float angleX_last = 0.0f;
uint8_t angleX_frameCounter = 0;
void checkMagic(VPADData *buffer) {
// buffer->angle stores the rotations per axis since the app started.
// Each full rotation add/subtracts 1.0f (depending on the direction).
// Check for rotation every only 5 frames.
angleX_frameCounter++;
if(angleX_frameCounter >= 5) {
// Get how much the gamepad rotated within the last 5 frames.
float diff_angle = -(buffer->angle.x - angleX_last);
// We want the gamepad to make (on average) at least 0.16% (1/6) of a full rotation per 5 frames (for 6 times in a row).
float target_diff = (0.16f);
// Calculate if rotated enough in this step (including the delta from the last step).
float total_diff = (diff_angle + angleX_delta) - target_diff;
if(total_diff > 0.0f) {
// The rotation in this step was enough.
angleX_counter++;
// When the gamepad rotated ~0.16% for 6 times in a row we made a full rotation!
if(angleX_counter > 5) {
ConfigUtils::openConfigMenu();
// reset stuff.
angleX_counter = 0;
angleX_delta = 0.0f;
} else {
// Save difference as it will be added on the next check.
angleX_delta = total_diff;
}
} else {
// reset counter if it stopped rotating.
angleX_counter = 0;
}
angleX_frameCounter = 0;
angleX_last = buffer->angle.x;
}
}
DECL(int32_t, VPADRead, int32_t chan, VPADData *buffer, uint32_t buffer_size, int32_t *error) {
int32_t result = real_VPADRead(chan, buffer, buffer_size, error);
if(result > 0 && (buffer[0].btns_h == (VPAD_BUTTON_PLUS | VPAD_BUTTON_R | VPAD_BUTTON_L)) && vpadPressCooldown == 0 && OSIsHomeButtonMenuEnabled()) {
if(MemoryMapping::isMemoryMapped()) {
MemoryMapping::readTestValuesFromMemory();
} else {
DEBUG_FUNCTION_LINE("Memory was not mapped. To test the memory please exit the plugin loader by pressing MINUS\n");
}
vpadPressCooldown = 0x3C;
}
if(result > 0 && (buffer[0].btns_h == (VPAD_BUTTON_L | VPAD_BUTTON_DOWN | VPAD_BUTTON_MINUS)) && vpadPressCooldown == 0 && OSIsHomeButtonMenuEnabled()) {
ConfigUtils::openConfigMenu();
vpadPressCooldown = 0x3C;
} else if(result > 0 && OSIsHomeButtonMenuEnabled()) {
checkMagic(buffer);
}
if(vpadPressCooldown > 0) {
vpadPressCooldown--;
}
return result;
}
void setupContextState() {
g_vid_ownContextState = (GX2ContextState*)memalign(
GX2_CONTEXT_STATE_ALIGNMENT,
sizeof(GX2ContextState)
);
if(g_vid_ownContextState == NULL) {
OSFatal("VideoSquoosher: Failed to alloc g_vid_ownContextState\n");
}
GX2SetupContextStateEx(g_vid_ownContextState, 1);
GX2SetContextState(g_vid_ownContextState);
GX2SetColorBuffer(&g_vid_main_cbuf, GX2_RENDER_TARGET_0);
//GX2SetDepthBuffer(&tvDepthBuffer);
GX2SetContextState(g_vid_originalContextSave);
DEBUG_FUNCTION_LINE("Setup contest state done\n");
}
void initTextures() {
GX2InitColorBuffer(&g_vid_main_cbuf,
GX2_SURFACE_DIM_2D,
1280, 720, 1,
GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM,
GX2_AA_MODE_1X
);
if (g_vid_main_cbuf.surface.image_size) {
g_vid_main_cbuf.surface.image_data = MemoryUtils::alloc(
g_vid_main_cbuf.surface.image_size,
g_vid_main_cbuf.surface.align
);
if(g_vid_main_cbuf.surface.image_data == NULL) {
OSFatal("Failed to alloc g_vid_main_cbuf\n");
}
DEBUG_FUNCTION_LINE("Allocated %dx%d g_vid_main_cbuf %08X\n",
g_vid_main_cbuf.surface.width,
g_vid_main_cbuf.surface.height,
g_vid_main_cbuf.surface.image_data);
} else {
DEBUG_FUNCTION_LINE("GX2InitTexture failed for g_vid_main_cbuf!\n");
}
GX2InitTexture(&g_vid_drcTex,
854, 480, 1, 0,
GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM,
GX2_SURFACE_DIM_2D,
GX2_TILE_MODE_LINEAR_ALIGNED
);
g_vid_drcTex.surface.use = (GX2_SURFACE_USE_COLOR_BUFFER | GX2_SURFACE_USE_TEXTURE);
if (g_vid_drcTex.surface.image_size) {
g_vid_drcTex.surface.image_data = MemoryUtils::alloc(
g_vid_drcTex.surface.image_size,
g_vid_drcTex.surface.align);
if(g_vid_drcTex.surface.image_data == NULL) {
OSFatal("VideoSquoosher: Failed to alloc g_vid_drcTex\n");
}
GX2Invalidate(GX2_INVALIDATE_CPU, g_vid_drcTex.surface.image_data, g_vid_drcTex.surface.image_size);
DEBUG_FUNCTION_LINE("VideoSquoosher: allocated %dx%d g_vid_drcTex %08X\n",
g_vid_drcTex.surface.width,
g_vid_drcTex.surface.height,
g_vid_drcTex.surface.image_data);
} else {
DEBUG_FUNCTION_LINE("VideoSquoosher: GX2InitTexture failed for g_vid_drcTex!\n");
}
GX2InitTexture(&g_vid_tvTex,
1280, 720, 1, 0,
GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM,
GX2_SURFACE_DIM_2D,
GX2_TILE_MODE_LINEAR_ALIGNED
);
g_vid_tvTex.surface.use =
(GX2_SURFACE_USE_COLOR_BUFFER | GX2_SURFACE_USE_TEXTURE);
DCFlushRange(&g_vid_tvTex, sizeof(GX2Texture));
if (g_vid_tvTex.surface.image_size) {
g_vid_tvTex.surface.image_data = MemoryUtils::alloc(
g_vid_tvTex.surface.image_size,
g_vid_tvTex.surface.align
);
if(g_vid_tvTex.surface.image_data == NULL) {
OSFatal("VideoSquoosher: Failed to alloc g_vid_tvTex\n");
}
GX2Invalidate(GX2_INVALIDATE_CPU, g_vid_tvTex.surface.image_data, g_vid_tvTex.surface.image_size);
DEBUG_FUNCTION_LINE("VideoSquoosher: allocated %dx%d g_vid_tvTex %08X\n",
g_vid_tvTex.surface.width,
g_vid_tvTex.surface.height,
g_vid_tvTex.surface.image_data);
} else {
DEBUG_FUNCTION_LINE("VideoSquoosher: GX2InitTexture failed for g_vid_tvTex!\n");
}
GX2InitSampler(&g_vid_sampler,
GX2_TEX_CLAMP_CLAMP,
GX2_TEX_XY_FILTER_BILINEAR
);
}
DECL_FUNCTION(void, GX2SetContextState, GX2ContextState * curContext) {
if(gAppStatus == WUPS_APP_STATUS_FOREGROUND) {
g_vid_originalContextSave = curContext;
}
real_GX2SetContextState(curContext);
}
DECL_FUNCTION(void, GX2CopyColorBufferToScanBuffer, GX2ColorBuffer* cbuf, int32_t target) {
bool hasDRCHook = HasHookCallHook(WUPS_LOADER_HOOK_VID_DRC_DRAW);
bool hasTVHook = HasHookCallHook(WUPS_LOADER_HOOK_VID_TV_DRAW);
if(gAppStatus != WUPS_APP_STATUS_FOREGROUND || !g_NotInLoader || (!hasDRCHook && !hasTVHook)) {
return real_GX2CopyColorBufferToScanBuffer(cbuf,target);
}
if (!g_vid_drcTex.surface.image_data) {
initTextures();
}
if(g_vid_ownContextState == NULL) {
setupContextState();
}
if(target == 1) {
TextureUtils::copyToTexture(cbuf,&g_vid_tvTex);
if(!hasTVHook) {
return real_GX2CopyColorBufferToScanBuffer(cbuf,target);
}
} else if(target == 4) {
TextureUtils::copyToTexture(cbuf,&g_vid_drcTex);
if(!hasDRCHook) {
return real_GX2CopyColorBufferToScanBuffer(cbuf,target);
}
}
GX2SetContextState(g_vid_ownContextState);
GX2ClearColor(&g_vid_main_cbuf, 1.0f, 1.0f, 1.0f, 1.0f);
GX2SetContextState(g_vid_ownContextState);
GX2SetViewport(
0.0f, 0.0f,
g_vid_main_cbuf.surface.width, g_vid_main_cbuf.surface.height,
0.0f, 1.0f
);
GX2SetScissor(
0, 0,
g_vid_main_cbuf.surface.width, g_vid_main_cbuf.surface.height
);
if(target == 1) {
//drawTexture(&g_vid_tvTex, &g_vid_sampler, 0, 0, 1280, 720, 1.0f);
CallHook(WUPS_LOADER_HOOK_VID_TV_DRAW);
} else if(target == 4) {
//drawTexture(&g_vid_drcTex, &g_vid_sampler, 0, 0, 1280, 720, 1.0f);
CallHook(WUPS_LOADER_HOOK_VID_DRC_DRAW);
}
GX2SetContextState(g_vid_originalContextSave);
return real_GX2CopyColorBufferToScanBuffer(&g_vid_main_cbuf,target);
}
hooks_magic_t method_hooks_hooks_static[] __attribute__((section(".data"))) = {
MAKE_MAGIC(__PPCExit, LIB_CORE_INIT, STATIC_FUNCTION),
MAKE_MAGIC(GX2SetTVBuffer, LIB_GX2, STATIC_FUNCTION),
MAKE_MAGIC(GX2SetDRCBuffer, LIB_GX2, STATIC_FUNCTION),
MAKE_MAGIC(GX2WaitForVsync, LIB_GX2, STATIC_FUNCTION),
MAKE_MAGIC(GX2CopyColorBufferToScanBuffer, LIB_GX2, STATIC_FUNCTION),
MAKE_MAGIC(GX2SetContextState, LIB_GX2, STATIC_FUNCTION),
MAKE_MAGIC(VPADRead, LIB_VPAD, STATIC_FUNCTION),
MAKE_MAGIC(OSIsAddressValid, LIB_CORE_INIT, STATIC_FUNCTION),
MAKE_MAGIC(__OSPhysicalToEffectiveUncached, LIB_CORE_INIT, STATIC_FUNCTION),
MAKE_MAGIC(__OSPhysicalToEffectiveCached, LIB_CORE_INIT, STATIC_FUNCTION),
MAKE_MAGIC(OSEffectiveToPhysical, LIB_CORE_INIT, STATIC_FUNCTION),
};
uint32_t method_hooks_size_hooks_static __attribute__((section(".data"))) = sizeof(method_hooks_hooks_static) / sizeof(hooks_magic_t);
//! buffer to store our instructions needed for our replacements
volatile uint32_t method_calls_hooks_static[sizeof(method_hooks_hooks_static) / sizeof(hooks_magic_t) * FUNCTION_PATCHER_METHOD_STORE_SIZE] __attribute__((section(".data")));