WiiUPluginLoader/src/Application.h

93 lines
2.5 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
* Modified by Maschell, 2018 for Wii U Plugin System loader
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _APPLICATION_H
#define _APPLICATION_H
#include "menu/MainWindow.h"
#include <functional>
#include <video/CVideo.h>
#include <system/CThread.h>
#include <language/gettext.h>
#define APPLICATION_CLOSE_APPLY 1
#define APPLICATION_CLOSE_APPLY_MEMORY 3
#define APPLICATION_CLOSE_MIIMAKER 2
class Application : public CThread {
public:
static Application * instance() {
if(!applicationInstance)
applicationInstance = new Application();
return applicationInstance;
}
static void destroyInstance() {
if(applicationInstance) {
delete applicationInstance;
applicationInstance = NULL;
}
}
CVideo *getVideo(void) const {
return video;
}
MainWindow *getMainWindow(void) const {
return mainWindow;
}
GuiSound *getBgMusic(void) const {
return bgMusic;
}
int32_t exec(void);
void fadeOut(void);
void reloadUI(void);
void quit(int32_t code) {
exitCode = code;
exitApplication = true;
}
void setLinkPluginsCallback(std::function<bool(void)> fun) {
linkPluginsCallback = fun;
DEBUG_FUNCTION_LINE("Set callback to %08X \n",linkPluginsCallback);
}
private:
Application();
virtual ~Application();
static Application *applicationInstance;
static bool exitApplication;
void executeThread(void);
void loadLanguageFromConfig();
bool reloadUIflag = false;
GuiSound *bgMusic;
CVideo *video;
MainWindow *mainWindow;
GuiController *controller[5];
int32_t exitCode;
std::function<bool(void)> linkPluginsCallback = NULL;
};
#endif //_APPLICATION_H