WiiUPluginLoaderBackend/source/utils/input/Input.h

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#pragma once
#include <cstdint>
class Input {
public:
//!Constructor
Input() = default;
//!Destructor
virtual ~Input() = default;
2024-11-27 20:44:36 +01:00
enum eButtons : uint32_t {
BUTTON_NONE = 0x0000,
VPAD_TOUCH = 0x80000000,
BUTTON_STICK_L = 0x80000,
BUTTON_STICK_R = 0x40000,
BUTTON_Z = 0x20000,
BUTTON_C = 0x10000,
BUTTON_A = 0x8000,
BUTTON_B = 0x4000,
BUTTON_X = 0x2000,
BUTTON_Y = 0x1000,
BUTTON_1 = BUTTON_Y,
BUTTON_2 = BUTTON_X,
BUTTON_LEFT = 0x0800,
BUTTON_RIGHT = 0x0400,
BUTTON_UP = 0x0200,
BUTTON_DOWN = 0x0100,
BUTTON_ZL = 0x0080,
BUTTON_ZR = 0x0040,
BUTTON_L = 0x0020,
BUTTON_R = 0x0010,
BUTTON_PLUS = 0x0008,
BUTTON_MINUS = 0x0004,
BUTTON_HOME = 0x0002,
BUTTON_SYNC = 0x0001,
STICK_R_LEFT = 0x04000000,
STICK_R_RIGHT = 0x02000000,
STICK_R_UP = 0x01000000,
STICK_R_DOWN = 0x00800000,
STICK_L_LEFT = 0x40000000,
STICK_L_RIGHT = 0x20000000,
STICK_L_UP = 0x10000000,
STICK_L_DOWN = 0x08000000
};
typedef struct {
uint32_t buttons_h;
uint32_t buttons_d;
uint32_t buttons_r;
bool validPointer;
bool touched;
float pointerAngle;
int32_t x;
int32_t y;
} PadData;
PadData data{};
PadData lastData{};
};