WiiUPluginLoaderBackend/source/plugin/PluginContainerPersistence.h

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#pragma once
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#include "../common/plugin_defines.h"
#include "PluginContainer.h"
class PluginContainerPersistence {
public:
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static bool savePlugin(plugin_information_t *pluginInformation, const std::shared_ptr<PluginContainer> &plugin, MEMHeapHandle heapHandle);
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static std::vector<std::shared_ptr<PluginContainer>> loadPlugins(plugin_information_t *pluginInformation);
};