WiiUPluginLoaderBackend/source/plugin/PluginDataPersistence.cpp

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#include <common/plugin_defines.h>
#include "PluginDataPersistence.h"
#include "PluginData.h"
bool PluginDataPersistence::save(plugin_data_t *pluginDataStruct, PluginData &plugin) {
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if (pluginDataStruct == NULL) {
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return false;
}
pluginDataStruct->buffer = (char *) plugin.buffer;
pluginDataStruct->bufferLength = plugin.length;
pluginDataStruct->memoryType = plugin.memoryType;
pluginDataStruct->heapHandle = (int) plugin.heapHandle;
return true;
}
PluginData PluginDataPersistence::load(plugin_data_t *pluginDataStruct) {
PluginData pluginData;
pluginData.buffer = pluginDataStruct->buffer;
pluginData.length = pluginDataStruct->bufferLength;
pluginData.memoryType = (eMemoryTypes) pluginDataStruct->memoryType;
pluginData.heapHandle = (MEMHeapHandle) pluginDataStruct->heapHandle;
return pluginData;
}