WiiUPluginLoaderBackend/source/plugin/PluginData.cpp

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#include "PluginData.h"
uint32_t PluginData::getHandle() const {
return (uint32_t) this;
}
std::span<const uint8_t> PluginData::getBuffer() const {
return mBuffer;
}
const std::string &PluginData::getSource() const {
return mSource;
}