WiiUPluginLoaderBackend/source/utils/HeapMemoryFixedSize.h

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#pragma once
#include "utils.h"
#include <cstdint>
#include <memory>
class HeapMemoryFixedSize {
public:
HeapMemoryFixedSize() = default;
explicit HeapMemoryFixedSize(std::size_t size) : mData(make_unique_nothrow<uint8_t[]>(size)), mSize(mData ? size : 0) {}
// Delete the copy constructor and copy assignment operator
HeapMemoryFixedSize(const HeapMemoryFixedSize &) = delete;
HeapMemoryFixedSize &operator=(const HeapMemoryFixedSize &) = delete;
HeapMemoryFixedSize(HeapMemoryFixedSize &&other) noexcept
: mData(std::move(other.mData)), mSize(other.mSize) {
other.mSize = 0;
}
HeapMemoryFixedSize &operator=(HeapMemoryFixedSize &&other) noexcept {
if (this != &other) {
mData = std::move(other.mData);
mSize = other.mSize;
other.mSize = 0;
}
return *this;
}
explicit operator bool() const {
return mData != nullptr;
}
[[nodiscard]] const void *data() const {
return mData.get();
}
[[nodiscard]] std::size_t size() const {
return mSize;
}
private:
std::unique_ptr<uint8_t[]> mData{};
std::size_t mSize{};
};