WiiUPluginLoaderBackend/source/config/WUPSConfigItemV1.h

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#pragma once
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#include "WUPSConfigItem.h"
#include <string>
#include <wups/config.h>
namespace WUPSConfigAPIBackend {
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class WUPSConfigItemV1 final : public WUPSConfigItem {
public:
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WUPSConfigItemV1(std::string_view configId,
std::string_view displayName,
const WUPSConfigAPIItemCallbacksV1 &callbacks,
void *context);
~WUPSConfigItemV1() override;
[[nodiscard]] std::string getCurrentValueDisplayImpl() const;
[[nodiscard]] std::string getCurrentValueDisplay() const override;
[[nodiscard]] std::string getCurrentValueSelectedDisplay() const override;
void onSelected(bool isSelected) const override;
void onButtonPressed(WUPSConfigButtons buttons) const override;
[[nodiscard]] bool isMovementAllowed() const override;
void restoreDefault() const override;
void onCloseCallback() override;
void setConfigId(const std::string &configId) override;
const std::string &getConfigId() override;
private:
void *mContext;
std::string mConfigId;
std::string mDefaultValue;
WUPSConfigAPIItemCallbacksV1 mCallbacks{};
};
} // namespace WUPSConfigAPIBackend