WiiUPluginLoaderBackend/source/utils/config/CategoryRenderer.h

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#pragma once
#include "../DrawUtils.h"
#include "ConfigRendererItem.h"
#include "ConfigRendererItemCategory.h"
#include "ConfigRendererItemGeneric.h"
#include "ConfigUtils.h"
#include "config/WUPSConfigCategory.h"
#include "utils/input/Input.h"
#include <memory>
class CategoryRenderer {
public:
explicit CategoryRenderer(const GeneralConfigInformation *info, const WUPSConfigAPIBackend::WUPSConfigCategory *cat, bool isRoot);
~CategoryRenderer();
ConfigSubState Update(Input &input, const WUPSConfigSimplePadData &simpleInputData, const WUPSConfigComplexPadData &complexInputData);
void Render() const;
private:
ConfigSubState UpdateStateMain(Input &input, const WUPSConfigSimplePadData &simpleInputData, const WUPSConfigComplexPadData &complexInputData);
void RenderStateMain() const;
void RenderMainLayout() const;
enum State {
STATE_MAIN = 0,
STATE_SUB = 1,
};
State mState = STATE_MAIN;
int32_t mCurrentOpen = -1;
int32_t mCursorPos = 0;
int32_t mRenderOffset = 0;
std::unique_ptr<CategoryRenderer> mSubCategoryRenderer = {};
const GeneralConfigInformation *mInfo = {};
const WUPSConfigAPIBackend::WUPSConfigCategory *mCat = {};
std::vector<std::unique_ptr<ConfigRendererItemGeneric>> mItemRenderer = {};
bool mIsItemMovementAllowed = true;
bool mFirstFrame = true;
bool mIsRoot = false;
};