WiiUPluginLoaderBackend/source/utils/config/ConfigRenderer.h

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#pragma once
#include "../DrawUtils.h"
#include "../input/Input.h"
#include "../logger.h"
#include "CategoryRenderer.h"
#include "globals.h"
#include <memory>
#include <vector>
class ConfigRenderer {
public:
explicit ConfigRenderer(std::vector<ConfigDisplayItem> &&vec) : mConfigs(std::move(vec)) {
}
~ConfigRenderer() = default;
ConfigSubState Update(Input &input, const WUPSConfigSimplePadData &simpleInputData, const WUPSConfigComplexPadData &complexInputData);
void Render() const;
private:
ConfigSubState UpdateStateMain(const Input &input);
void RenderStateMain() const;
void drawConfigEntry(uint32_t yOffset, const GeneralConfigInformation &configInformation, bool isHighlighted) const;
enum State {
STATE_MAIN = 0,
STATE_SUB = 1,
};
std::vector<ConfigDisplayItem> mConfigs;
std::unique_ptr<CategoryRenderer> mCategoryRenderer = {};
State mState = STATE_MAIN;
int32_t mCursorPos = 0;
int32_t mRenderOffset = 0;
int32_t mCurrentOpen = -1;
void CallOnCloseCallback(const GeneralConfigInformation &info, const std::vector<std::unique_ptr<WUPSConfigAPIBackend::WUPSConfigCategory>> &categories);
void CallOnCloseCallback(const GeneralConfigInformation &info, const WUPSConfigAPIBackend::WUPSConfig &config);
};