WiiUPluginLoaderBackend/source/fs/FSUtils.h

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#pragma once
#include <string>
#include <vector>
#include <wut_types.h>
class FSUtils {
public:
static int32_t LoadFileToMem(std::string_view filepath, std::vector<uint8_t> &buffer);
static bool CreateSubfolder(std::string_view fullpath);
};