WiiUPluginLoaderBackend/source/plugin/PluginDataPersistence.h

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#pragma once
#include "PluginData.h"
class PluginDataPersistence {
public:
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static bool save(plugin_data_t *pluginDataStruct, const std::shared_ptr<PluginData> &plugin);
static bool save(plugin_data_t *pluginDataStruct, PluginData* plugin);
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static std::shared_ptr<PluginData> load(plugin_data_t *pluginDataStruct);
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};