WiiUPluginLoaderBackend/source/plugin/PluginInformation.cpp

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#include "PluginInformation.h"
PluginInformation::PluginInformation(PluginInformation &&src) : mHookDataList(std::move(src.mHookDataList)),
mFunctionDataList(std::move(src.mFunctionDataList)),
mRelocationDataList(std::move(src.mRelocationDataList)),
mSymbolDataList(std::move(src.mSymbolDataList)),
mSectionInfoList(std::move(src.mSectionInfoList)),
mTrampolineId(src.mTrampolineId),
mAllocatedTextMemoryAddress(std::move(src.mAllocatedTextMemoryAddress)),
mAllocatedDataMemoryAddress(std::move(src.mAllocatedDataMemoryAddress))
{
src.mTrampolineId = {};
}
PluginInformation &PluginInformation::operator=(PluginInformation &&src) {
if (this != &src) {
this->mHookDataList = std::move(src.mHookDataList);
this->mFunctionDataList = std::move(src.mFunctionDataList);
this->mRelocationDataList = std::move(src.mRelocationDataList);
this->mSymbolDataList = std::move(src.mSymbolDataList);
this->mSectionInfoList = std::move(src.mSectionInfoList);
this->mTrampolineId = src.mTrampolineId;
this->mAllocatedTextMemoryAddress = std::move(src.mAllocatedTextMemoryAddress);
this->mAllocatedDataMemoryAddress = std::move(src.mAllocatedDataMemoryAddress);
src.mTrampolineId = {};
}
return *this;
}
void PluginInformation::addHookData(HookData hook_data) {
mHookDataList.push_back(hook_data);
}
const std::vector<HookData> &PluginInformation::getHookDataList() const {
return mHookDataList;
}
void PluginInformation::addFunctionData(FunctionData function_data) {
mFunctionDataList.push_back(std::move(function_data));
}
const std::vector<FunctionData> &PluginInformation::getFunctionDataList() const {
return mFunctionDataList;
}
std::vector<FunctionData> &PluginInformation::getFunctionDataList() {
return mFunctionDataList;
}
void PluginInformation::addRelocationData(RelocationData relocation_data) {
mRelocationDataList.push_back(std::move(relocation_data));
}
const std::vector<RelocationData> &PluginInformation::getRelocationDataList() const {
return mRelocationDataList;
}
void PluginInformation::addFunctionSymbolData(const FunctionSymbolData &symbol_data) {
mSymbolDataList.insert(symbol_data);
}
void PluginInformation::addSectionInfo(const SectionInfo &sectionInfo) {
mSectionInfoList.insert(std::pair(sectionInfo.getName(), sectionInfo));
}
const std::map<std::string, SectionInfo> &PluginInformation::getSectionInfoList() const {
return mSectionInfoList;
}
std::optional<SectionInfo> PluginInformation::getSectionInfo(const std::string &sectionName) const {
if (getSectionInfoList().contains(sectionName)) {
return mSectionInfoList.at(sectionName);
}
return std::nullopt;
}
void PluginInformation::setTrampolineId(uint8_t trampolineId) {
this->mTrampolineId = trampolineId;
}
uint8_t PluginInformation::getTrampolineId() const {
return mTrampolineId;
}
const FunctionSymbolData *PluginInformation::getNearestFunctionSymbolData(uint32_t address) const {
const FunctionSymbolData *result = nullptr;
bool foundHit = false;
for (auto &cur : mSymbolDataList) {
if (foundHit && address < (uint32_t) cur.getAddress()) {
break;
}
if (address >= (uint32_t) cur.getAddress()) {
result = &cur;
foundHit = true;
}
}
if (!foundHit) {
return nullptr;
}
return result;
}
const HeapMemoryFixedSize &PluginInformation::getTextMemory() const {
return mAllocatedTextMemoryAddress;
}
const HeapMemoryFixedSize &PluginInformation::getDataMemory() const {
return mAllocatedDataMemoryAddress;
}