WiiUPluginLoaderBackend/source/utils/storage/StorageItem.h

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#pragma once
#include "utils/base64.h"
#include "utils/logger.h"
#include <cstdint>
#include <memory>
#include <string>
#include <utility>
#include <variant>
#include <vector>
enum class StorageItemType { None,
Boolean,
String,
Binary,
S64,
U64,
Double };
class StorageItem {
public:
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explicit StorageItem(std::string_view key) : mData(std::monostate{}), mType(StorageItemType::None), mKey(key) {
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}
[[nodiscard]] uint32_t getHandle() const {
return (uint32_t) this;
}
// Setters for different types
void setValue(bool value);
void setValue(const std::string &value);
void setValue(int32_t value);
void setValue(int64_t value);
void setValue(uint64_t value);
void setValue(uint32_t value);
void setValue(float value);
void setValue(double value);
void setValue(const std::vector<uint8_t> &data);
void setValue(const uint8_t *data, size_t size);
bool getValue(bool &result) const;
bool getValue(int32_t &result) const;
bool getValue(int64_t &result) const;
bool getValue(uint32_t &result) const;
bool getValue(uint64_t &result) const;
bool getValue(float &result) const;
bool getValue(double &result) const;
bool getValue(std::string &result) const;
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bool getValue(std::vector<uint8_t> &result) const;
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[[nodiscard]] StorageItemType getType() const {
return mType;
}
[[nodiscard]] const std::string &getKey() const {
return mKey;
}
bool getItemSize(uint32_t &outSize) const;
bool attemptBinaryConversion();
private:
std::variant<std::monostate, std::string, bool, int64_t, uint64_t, double, std::vector<uint8_t>> mData = std::monostate{};
StorageItemType mType = StorageItemType::None;
std::string mKey = {};
bool mBinaryConversionDone = true;
};