WiiUPluginLoaderBackend/source/plugin/PluginContainerPersistence.h

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#pragma once
#include "common/plugin_defines.h"
#include "PluginContainer.h"
class PluginContainerPersistence {
public:
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static bool savePlugin(plugin_information_t *pluginInformation, PluginContainer &plugin);
static std::vector<PluginContainer> loadPlugins(plugin_information_t *pluginInformation);
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static bool savePluginData(plugin_data_t *pluginDataStruct, PluginData &plugin);
};