WiiUPluginLoaderBackend/Makefile

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Makefile
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#-------------------------------------------------------------------------------
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.SUFFIXES:
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#-------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITPRO)/wums/share/wums_rules
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WUPS_ROOT := $(DEVKITPRO)/wups
WUMS_ROOT := $(DEVKITPRO)/wums
WUT_ROOT := $(DEVKITPRO)/wut
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#-------------------------------------------------------------------------------
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# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#-------------------------------------------------------------------------------
TARGET := PluginBackend
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BUILD := build
SOURCES := source \
source/elfio \
source/patcher \
source/plugin \
source/utils
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DATA := data
INCLUDES := source
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#-------------------------------------------------------------------------------
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# options for code generation
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#-------------------------------------------------------------------------------
CFLAGS := -g -Wall -O0 -ffunction-sections\
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$(MACHDEP)
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CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__
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CXXFLAGS := $(CFLAGS) -std=c++17
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ASFLAGS := -g $(ARCH)
LDFLAGS = -g $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map) -T$(WUMS_ROOT)/share/libfunctionpatcher.ld $(WUMSSPECS)
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LIBS := -lwums -lwut -lwups -lfunctionpatcher -lz
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#-------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level
# containing include and lib
#-------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(WUT_ROOT) $(WUPS_ROOT) $(WUMS_ROOT)
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#-------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#-------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
#-------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#-------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
#-------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
#-------------------------------------------------------------------------------
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export LD := $(CC)
#-------------------------------------------------------------------------------
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else
#-------------------------------------------------------------------------------
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export LD := $(CXX)
#-------------------------------------------------------------------------------
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endif
#-------------------------------------------------------------------------------
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export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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.PHONY: $(BUILD) clean all
#-------------------------------------------------------------------------------
all: $(BUILD)
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#-------------------------------------------------------------------------------
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clean:
@echo clean ...
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@rm -fr $(BUILD) $(TARGET).wms $(TARGET).elf
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#-------------------------------------------------------------------------------
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else
.PHONY: all
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DEPENDS := $(OFILES:.o=.d)
#-------------------------------------------------------------------------------
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# main targets
#-------------------------------------------------------------------------------
all : $(OUTPUT).wms
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$(OUTPUT).wms : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
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$(OFILES_SRC) : $(HFILES_BIN)
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#-------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#-------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#-------------------------------------------------------------------------------
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@echo $(notdir $<)
@$(bin2o)
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#---------------------------------------------------------------------------------
%.o: %.s
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@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d -x assembler-with-cpp $(ASFLAGS) -c $< -o $@ $(ERROR_FILTER)
-include $(DEPENDS)
#-------------------------------------------------------------------------------
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endif
#-------------------------------------------------------------------------------