WiiUPluginLoaderBackend/source/PluginManagement.h

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#pragma once
#include <common/plugin_defines.h>
#include <vector>
class PluginManagement {
public:
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static void doRelocations(const std::vector<PluginContainer> &plugins, relocation_trampolin_entry_t *trampData, uint32_t tramp_size);
static void memsetBSS(const std::vector<PluginContainer> &plugins);
static void callInitHooks(plugin_information_t *pluginInformation);
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static void PatchFunctionsAndCallHooks(plugin_information_t *gPluginInformation);
static bool doRelocation(const std::vector<RelocationData> &relocData, relocation_trampolin_entry_t *tramp_data, uint32_t tramp_length, uint32_t trampolinID);
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static void unloadPlugins(plugin_information_t *pluginInformation, MEMHeapHandle pluginHeap, BOOL freePluginData);
static std::vector<PluginContainer> loadPlugins(const std::vector<PluginData> &pluginList, MEMHeapHandle pHeader, relocation_trampolin_entry_t *trampolin_data, uint32_t trampolin_data_length);
static void RestorePatches(plugin_information_t *pluginInformation, BOOL pluginOnly);
};