WiiUPluginLoaderBackend/README.md

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# Wii U Plugin Loader Backend
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This is the Backend for the [WiiUPluginSystem](https://github.com/Maschell/WiiUPluginSystem). Check out the readme for more information about the Plugin System.
## Usage
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(`[ENVIRONMENT]` is a placeholder for the actual environment name.)
1. Copy the file `PluginBackend.wms` into `sd:/wiiu/environments/[ENVIRONMENT]/modules`.
2. Requires the [WUMSLoader](https://github.com/wiiu-env/WUMSLoader) in `sd:/wiiu/environments/[ENVIRONMENT]/modules/setup`.
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Plugins needs to be placed into the following folder:
```
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sd:/wiiu/environments/[ENVIRONMENT]/plugins
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```
## Building
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In order to be able to compile this, you need to have devkitPPC installed
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[devkitPPC](https://devkitpro.org/wiki/Getting_Started) with the following
pacman packages installed.
```
pacman -Syu devkitPPC
```
Make sure the following environment variables are set:
```
DEVKITPRO=/opt/devkitpro
DEVKITPPC=/opt/devkitpro/devkitPPC
```
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Also make sure to install [wut](https://github.com/decaf-emu/wut), [WiiUPluginSystem](https://github.com/wiiu-env/WiiUPluginSystem) and the [WiiUModuleSystem](https://github.com/wiiu-env/WiiUModuleSystem).
It requires the [FunctionPatcherModule](https://github.com/wiiu-env/FunctionPatcherModule) to be running at the same time and it's linking aginst [libfunctionpatcher](https://github.com/wiiu-env/libfunctionpatcher).
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## Building using the Dockerfile
It's possible to use a docker image for building. This way you don't need anything installed on your host system.
```
# Build docker image (only needed once)
docker build . -t wiiupluginloaderbackend-builder
# make
docker run -it --rm -v ${PWD}:/project wiiupluginloaderbackend-builder make
# make clean
docker run -it --rm -v ${PWD}:/project wiiupluginloaderbackend-builder make clean
```
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## Format the code via docker
`docker run --rm -v ${PWD}:/src wiiuenv/clang-format:13.0.0-2 -r ./source -i`
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# Credits
- Maschell
- orboditilt
- https://github.com/serge1/ELFIO