WiiUPluginLoaderBackend/source/fs/FSUtils.h

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#ifndef __FS_UTILS_H_
#define __FS_UTILS_H_
#include <wut_types.h>
class FSUtils {
public:
static int32_t LoadFileToMem(const char *filepath, uint8_t **inbuffer, uint32_t *size);
//! todo: C++ class
static int32_t CreateSubfolder(const char *fullpath);
static int32_t CheckFile(const char *filepath);
static int32_t saveBufferToFile(const char *path, void *buffer, uint32_t size);
};
#endif // __FS_UTILS_H_