mirror of
https://github.com/wiiu-env/WiiUPluginLoaderBackend.git
synced 2024-11-24 13:49:17 +01:00
ConfigMenu: Only redraw if something on the screen has changed
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parent
6e02c4b7a1
commit
340fdddf0b
@ -54,8 +54,9 @@ ConfigSubState CategoryRenderer::Update(Input &input, const WUPSConfigSimplePadD
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if (mSubCategoryRenderer) {
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auto subResult = mSubCategoryRenderer->Update(input, simpleInputData, complexInputData);
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if (subResult != SUB_STATE_RUNNING) {
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mState = STATE_MAIN;
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mFirstFrame = true;
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mNeedsRedraw = true;
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mState = STATE_MAIN;
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mFirstFrame = true;
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return SUB_STATE_RUNNING;
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}
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return SUB_STATE_RUNNING;
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@ -93,6 +94,7 @@ ConfigSubState CategoryRenderer::UpdateStateMain(Input &input, const WUPSConfigS
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}
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mCurrentOpen = mCursorPos;
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mState = STATE_SUB;
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mNeedsRedraw = true;
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}
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}
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}
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@ -115,6 +117,7 @@ ConfigSubState CategoryRenderer::UpdateStateMain(Input &input, const WUPSConfigS
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mItemRenderer[prevSelectedItem]->SetIsSelected(false);
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mItemRenderer[mCursorPos]->SetIsSelected(true);
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posJustChanged = true;
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mNeedsRedraw = true;
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}
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if (!posJustChanged && !mFirstFrame) {
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@ -135,9 +138,43 @@ ConfigSubState CategoryRenderer::UpdateStateMain(Input &input, const WUPSConfigS
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mIsItemMovementAllowed = mItemRenderer[mCursorPos]->IsMovementAllowed();
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for (uint32_t i = 0; i < mItemRenderer.size(); i++) {
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bool isHighlighted = ((int) i == mCursorPos);
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mItemRenderer[i]->Update(isHighlighted);
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}
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return SUB_STATE_RUNNING;
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}
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void CategoryRenderer::ResetNeedsRedraw() {
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mNeedsRedraw = false;
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if (mState == STATE_SUB && mSubCategoryRenderer) {
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mSubCategoryRenderer->ResetNeedsRedraw();
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}
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for (auto &item : mItemRenderer) {
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item->ResetNeedsRedraw();
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}
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}
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bool CategoryRenderer::NeedsRedraw() const {
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if (mNeedsRedraw) {
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return true;
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}
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if (mState == STATE_SUB && mSubCategoryRenderer) {
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if (mSubCategoryRenderer->NeedsRedraw()) {
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return true;
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}
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}
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for (const auto &item : mItemRenderer) {
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if (item->NeedsRedraw()) {
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return true;
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}
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}
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return false;
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}
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void CategoryRenderer::Render() const {
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switch (mState) {
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case STATE_MAIN:
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@ -19,6 +19,10 @@ public:
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void Render() const;
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[[nodiscard]] bool NeedsRedraw() const;
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void ResetNeedsRedraw();
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private:
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ConfigSubState UpdateStateMain(Input &input, const WUPSConfigSimplePadData &simpleInputData, const WUPSConfigComplexPadData &complexInputData);
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@ -43,4 +47,5 @@ private:
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bool mIsItemMovementAllowed = true;
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bool mFirstFrame = true;
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bool mIsRoot = false;
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bool mNeedsRedraw = true;
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};
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@ -68,6 +68,8 @@ ConfigSubState ConfigRenderer::UpdateStateMain(const Input &input) {
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if (mConfigs.empty()) {
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return SUB_STATE_ERROR;
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}
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auto prevSelectedItem = mCursorPos;
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auto totalElementSize = mConfigs.size();
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if (input.data.buttons_d & Input::eButtons::BUTTON_DOWN) {
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mCursorPos++;
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@ -101,9 +103,31 @@ ConfigSubState ConfigRenderer::UpdateStateMain(const Input &input) {
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} else if (mCursorPos >= mRenderOffset + MAX_BUTTONS_ON_SCREEN - 1) {
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mRenderOffset = mCursorPos - MAX_BUTTONS_ON_SCREEN + 1;
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}
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if (prevSelectedItem != mCursorPos) {
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mNeedRedraw = true;
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}
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return SUB_STATE_RUNNING;
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}
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bool ConfigRenderer::NeedsRedraw() const {
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if (mNeedRedraw) {
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return true;
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} else if (mState == STATE_SUB && mCategoryRenderer) {
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return mCategoryRenderer->NeedsRedraw();
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}
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return false;
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}
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void ConfigRenderer::ResetNeedsRedraw() {
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mNeedRedraw = false;
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if (mState == STATE_SUB && mCategoryRenderer) {
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mCategoryRenderer->ResetNeedsRedraw();
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}
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}
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void ConfigRenderer::Render() const {
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switch (mState) {
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case STATE_MAIN:
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@ -128,7 +152,8 @@ ConfigSubState ConfigRenderer::Update(Input &input, const WUPSConfigSimplePadDat
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if (mCategoryRenderer) {
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auto subResult = mCategoryRenderer->Update(input, simpleInputData, complexInputData);
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if (subResult != SUB_STATE_RUNNING) {
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mState = STATE_MAIN;
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mNeedRedraw = true;
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mState = STATE_MAIN;
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return SUB_STATE_RUNNING;
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}
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return SUB_STATE_RUNNING;
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@ -18,6 +18,10 @@ public:
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void Render() const;
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[[nodiscard]] bool NeedsRedraw() const;
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void ResetNeedsRedraw();
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private:
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ConfigSubState UpdateStateMain(const Input &input);
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@ -40,4 +44,6 @@ private:
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int32_t mCurrentOpen = -1;
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void CallOnCloseCallback(const GeneralConfigInformation &info, const std::vector<std::unique_ptr<WUPSConfigAPIBackend::WUPSConfigCategory>> &categories);
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void CallOnCloseCallback(const GeneralConfigInformation &info, const WUPSConfigAPIBackend::WUPSConfig &config);
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bool mNeedRedraw = true;
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};
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@ -12,11 +12,28 @@ public:
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assert(mItem);
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drawGenericBoxAndText(yOffset, mItem->getDisplayName(), isHighlighted);
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DrawUtils::setFontSize(24);
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if (isHighlighted) {
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DrawUtils::print(SCREEN_WIDTH - 16 * 2, yOffset + 8 + 24, mItem->getCurrentValueSelectedDisplay().c_str(), true);
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} else {
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DrawUtils::print(SCREEN_WIDTH - 16 * 2, yOffset + 8 + 24, mItem->getCurrentValueDisplay().c_str(), true);
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DrawUtils::print(SCREEN_WIDTH - 16 * 2, yOffset + 8 + 24, mCurItemText.c_str(), true);
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}
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std::string GetValueToPrint(bool isHighlighted) {
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return isHighlighted ? mItem->getCurrentValueSelectedDisplay() : mItem->getCurrentValueDisplay();
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}
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void Update(bool isHighlighted) override {
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const auto newText = GetValueToPrint(isHighlighted);
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if (mCurItemText != newText) {
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mNeedsDraw = true;
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}
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mCurItemText = newText;
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}
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void ResetNeedsRedraw() override {
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mNeedsDraw = false;
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}
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[[nodiscard]] bool NeedsRedraw() const override {
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return mNeedsDraw;
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}
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void SetIsSelected(bool isSelected) override {
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@ -40,4 +57,6 @@ public:
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private:
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const WUPSConfigAPIBackend::WUPSConfigItem *mItem;
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std::string mCurItemText;
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bool mNeedsDraw = true;
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};
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@ -12,6 +12,16 @@ public:
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drawGenericBoxAndText(yOffset, mCategory->getName(), isHighlighted);
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}
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void Update(bool) override {
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}
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[[nodiscard]] bool NeedsRedraw() const override {
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return false;
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}
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void ResetNeedsRedraw() override {
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}
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private:
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const WUPSConfigAPIBackend::WUPSConfigCategory *mCategory;
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};
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@ -20,6 +20,12 @@ public:
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virtual void Draw(uint32_t yOffset, bool isHighlighted) const = 0;
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virtual void Update(bool) = 0;
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[[nodiscard]] virtual bool NeedsRedraw() const = 0;
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virtual void ResetNeedsRedraw() = 0;
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virtual void SetIsSelected(bool) {
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}
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@ -174,7 +174,11 @@ void ConfigUtils::displayMenu() {
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if (subState != SUB_STATE_RUNNING) {
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break;
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}
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renderer.Render();
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if (renderer.NeedsRedraw()) {
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renderer.Render();
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}
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renderer.ResetNeedsRedraw();
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auto diffTime = OSTicksToMicroseconds(OSGetTime() - startTime);
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if (diffTime < 16000) {
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OSSleepTicks(OSMicrosecondsToTicks(16000 - diffTime));
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