Fix displaying the config menu on games which run in native 1080p

This commit is contained in:
Maschell 2022-09-18 20:57:20 +02:00
parent bbcfbe2509
commit 37fb50eebe
2 changed files with 17 additions and 3 deletions

View File

@ -537,6 +537,8 @@ void ConfigUtils::displayMenu() {
} }
} }
#define __SetDCPitchReg ((void (*)(uint32_t, uint32_t))(0x101C400 + 0x1e714))
void ConfigUtils::openConfigMenu() { void ConfigUtils::openConfigMenu() {
bool wasHomeButtonMenuEnabled = OSIsHomeButtonMenuEnabled(); bool wasHomeButtonMenuEnabled = OSIsHomeButtonMenuEnabled();
@ -547,6 +549,11 @@ void ConfigUtils::openConfigMenu() {
void *screenbuffer0 = MEMAllocFromMappedMemoryForGX2Ex(screen_buf0_size, 0x100); void *screenbuffer0 = MEMAllocFromMappedMemoryForGX2Ex(screen_buf0_size, 0x100);
void *screenbuffer1 = MEMAllocFromMappedMemoryForGX2Ex(screen_buf1_size, 0x100); void *screenbuffer1 = MEMAllocFromMappedMemoryForGX2Ex(screen_buf1_size, 0x100);
// Fix the TV buffer pitch if a 1080p buffer is used.
if (screen_buf0_size == 0x00FD2000) {
__SetDCPitchReg(SCREEN_TV, 1920);
}
bool skipScreen0Free = false; bool skipScreen0Free = false;
bool skipScreen1Free = false; bool skipScreen1Free = false;

View File

@ -78,10 +78,17 @@ void DrawUtils::drawPixel(uint32_t x, uint32_t y, uint8_t r, uint8_t g, uint8_t
} }
} }
uint32_t USED_TV_WIDTH = TV_WIDTH;
float scale = 1.5f;
if (DrawUtils::tvSize == 0x00FD2000) {
USED_TV_WIDTH = 1920;
scale = 2.25f;
}
// scale and put pixel in the tv buffer // scale and put pixel in the tv buffer
for (uint32_t yy = (y * 1.5); yy < ((y * 1.5) + 1); yy++) { for (uint32_t yy = (y * scale); yy < ((y * scale) + (uint32_t) scale); yy++) {
for (uint32_t xx = (x * 1.5); xx < ((x * 1.5) + 1); xx++) { for (uint32_t xx = (x * scale); xx < ((x * scale) + (uint32_t) scale); xx++) {
uint32_t i = (xx + yy * TV_WIDTH) * 4; uint32_t i = (xx + yy * USED_TV_WIDTH) * 4;
if (i + 3 < tvSize / 2) { if (i + 3 < tvSize / 2) {
if (isBackBuffer) { if (isBackBuffer) {
i += tvSize / 2; i += tvSize / 2;