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https://github.com/wiiu-env/WiiUPluginLoaderBackend.git
synced 2024-11-05 04:25:08 +01:00
Implement support for DrawTexture hook
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fb71817c33
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@ -41,6 +41,29 @@ void gdImageToUnormR8G8B8A8(gdImagePtr gdImg, u32 *imgBuffer, u32 width, u32 hei
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}
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}
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}
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}
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void TextureUtils::drawTexture(GX2Texture * texture, GX2Sampler* sampler, float x, float y, int32_t width, int32_t height, float alpha = 1.0f) {
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float widthScaleFactor = 1.0f / (float)1280;
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float heightScaleFactor = 1.0f / (float)720;
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glm::vec3 positionOffsets = glm::vec3(0.0f);
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positionOffsets[0] = (x-((1280)/2)+(width/2)) * widthScaleFactor * 2.0f;
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positionOffsets[1] = -(y-((720)/2)+(height/2)) * heightScaleFactor * 2.0f;
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glm::vec3 scale(width*widthScaleFactor,height*heightScaleFactor,1.0f);
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Texture2DShader::instance()->setShaders();
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Texture2DShader::instance()->setAttributeBuffer();
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Texture2DShader::instance()->setAngle(0.0f);
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Texture2DShader::instance()->setOffset(positionOffsets);
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Texture2DShader::instance()->setScale(scale);
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Texture2DShader::instance()->setColorIntensity(glm::vec4(alpha));
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Texture2DShader::instance()->setBlurring(glm::vec3(0.0f));
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Texture2DShader::instance()->setTextureAndSampler(texture, sampler);
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Texture2DShader::instance()->draw();
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}
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bool TextureUtils::convertImageToTexture(const uint8_t *img, int32_t imgSize, void * _texture){
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bool TextureUtils::convertImageToTexture(const uint8_t *img, int32_t imgSize, void * _texture){
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if(!img || (imgSize < 8) || _texture == NULL){
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if(!img || (imgSize < 8) || _texture == NULL){
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return false;
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return false;
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@ -18,11 +18,12 @@
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#define __TEXTURE_UTILS_UTILS_H_
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#define __TEXTURE_UTILS_UTILS_H_
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#include <stdint.h>
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#include <stdint.h>
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#include <dynamic_libs/gx2_functions.h>
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#include <dynamic_libs/gx2_functions.h>
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#include <video/shaders/Texture2DShader.h>
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class TextureUtils {
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class TextureUtils {
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public:
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public:
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static bool convertImageToTexture(const uint8_t *img, int32_t imgSize, void * texture);
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static bool convertImageToTexture(const uint8_t *img, int32_t imgSize, void * texture);
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static void drawTexture(GX2Texture * texture, GX2Sampler* sampler, float x, float y, int32_t width, int32_t height, float alpha);
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private:
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private:
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TextureUtils() {}
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TextureUtils() {}
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~TextureUtils() {}
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~TextureUtils() {}
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@ -8,6 +8,7 @@
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#include "main.h"
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#include "main.h"
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#include "utils.h"
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#include "utils.h"
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#include "mymemory/memory_mapping.h"
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#include "mymemory/memory_mapping.h"
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#include <video/shaders/Texture2DShader.h>
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DECL(uint32_t, ProcUIProcessMessages, uint32_t u) {
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DECL(uint32_t, ProcUIProcessMessages, uint32_t u) {
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uint32_t res = real_ProcUIProcessMessages(u);
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uint32_t res = real_ProcUIProcessMessages(u);
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@ -20,6 +21,7 @@ DECL(uint32_t, ProcUIProcessMessages, uint32_t u) {
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CallHook(WUPS_LOADER_HOOK_ENDING_APPLICATION);
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CallHook(WUPS_LOADER_HOOK_ENDING_APPLICATION);
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ConfigUtils::saveConfigToSD();
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ConfigUtils::saveConfigToSD();
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DeInit();
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DeInit();
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Texture2DShader::destroyInstance();
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}
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}
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}
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}
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@ -69,6 +69,7 @@ void CallHookEx(wups_loader_hook_type_t hook_type, int32_t plugin_index_needed)
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wups_loader_init_overlay_args_t args;
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wups_loader_init_overlay_args_t args;
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args.overlayfunction_ptr = &overlay_helper;
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args.overlayfunction_ptr = &overlay_helper;
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args.textureconvertfunction_ptr = &TextureUtils::convertImageToTexture;
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args.textureconvertfunction_ptr = &TextureUtils::convertImageToTexture;
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args.drawtexturefunction_ptr = (void (*)(void*,void*,float,float,int32_t,int32_t,float)) &TextureUtils::drawTexture;
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((void (*)(wups_loader_init_overlay_args_t))((uint32_t*)func_ptr) )(args);
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((void (*)(wups_loader_init_overlay_args_t))((uint32_t*)func_ptr) )(args);
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} else if(hook_type == WUPS_LOADER_HOOK_INIT_PLUGIN) {
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} else if(hook_type == WUPS_LOADER_HOOK_INIT_PLUGIN) {
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((void (*)(void))((uint32_t*)func_ptr) )();
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((void (*)(void))((uint32_t*)func_ptr) )();
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