mirror of
https://github.com/wiiu-env/WiiUPluginLoaderBackend.git
synced 2024-11-05 12:35:06 +01:00
Added support for the WUPS_LOADER_HOOK_VID_DRC_DRAW and WUPS_LOADER_HOOK_VID_TV_DRAW which allow a plugin to draw on the screen.
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c29e3e77cd
commit
81ce92aae7
@ -4,6 +4,7 @@ replacement_data_t gbl_replacement_data __attribute__((section(".data")));
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dyn_linking_relocation_data_t gbl_dyn_linking_data __attribute__((section(".data")));
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uint8_t gAppStatus __attribute__((section(".data"))) = 0;
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bool g_NotInLoader __attribute__((section(".data"))) = false;
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uint64_t gGameTitleID __attribute__((section(".data"))) = 0;
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volatile uint8_t gSDInitDone __attribute__((section(".data"))) = 0;
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@ -16,3 +17,10 @@ struct buffer_store tv_store __attribute__((section(".data")));
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char gbl_common_data[0x20000] __attribute__((section(".data")));
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char * gbl_common_data_ptr __attribute__((section(".data"))) = gbl_common_data;
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GX2ColorBuffer g_vid_main_cbuf __attribute__((section(".data")));
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GX2Texture g_vid_drcTex __attribute__((section(".data")));
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GX2Sampler g_vid_sampler __attribute__((section(".data")));
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GX2Texture g_vid_tvTex __attribute__((section(".data")));
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GX2ContextState* g_vid_ownContextState __attribute__((section(".data")));
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GX2ContextState* g_vid_originalContextSave __attribute__((section(".data")))= NULL;
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@ -2,10 +2,14 @@
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#define RETAINS_VARS_H_
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#include "patcher/function_patcher.h"
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#include "plugin/dynamic_linking_defines.h"
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#include <dynamic_libs/gx2_functions.h>
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extern replacement_data_t gbl_replacement_data;
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extern dyn_linking_relocation_data_t gbl_dyn_linking_data;
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extern bool g_NotInLoader;
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extern uint8_t gAppStatus;
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extern uint64_t gGameTitleID;
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extern volatile uint8_t gSDInitDone;
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@ -17,4 +21,11 @@ extern int32_t ntfs_mount_count;
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extern struct buffer_store drc_store;
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extern struct buffer_store tv_store;
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extern GX2ColorBuffer g_vid_main_cbuf;
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extern GX2Texture g_vid_drcTex;
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extern GX2Texture g_vid_tvTex;
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extern GX2ContextState* g_vid_ownContextState;
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extern GX2ContextState* g_vid_originalContextSave;
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extern GX2Sampler g_vid_sampler;
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#endif // RETAINS_VARS_H_
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13
src/main.cpp
13
src/main.cpp
@ -103,6 +103,9 @@ extern "C" int32_t Menu_Main(int32_t argc, char **argv) {
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gGameTitleID = OSGetTitleID();
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g_vid_ownContextState = NULL;
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g_vid_originalContextSave = NULL;
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int32_t result = 0;
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//Reset everything when were going back to the Mii Maker
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@ -137,6 +140,16 @@ extern "C" int32_t Menu_Main(int32_t argc, char **argv) {
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PluginLoader::destroyInstance();
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MemoryUtils::init();
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// Memory on custon heap is reset anyway so we don't need to free the image buffers.
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memset((void*)&g_vid_main_cbuf,0,sizeof(g_vid_main_cbuf));
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memset((void*)&g_vid_drcTex,0,sizeof(g_vid_drcTex));
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memset((void*)&g_vid_tvTex,0,sizeof(g_vid_tvTex));
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g_vid_originalContextSave = NULL;
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g_vid_ownContextState = NULL;
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g_NotInLoader = false;
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}else{
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g_NotInLoader = true;
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}
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DEBUG_FUNCTION_LINE("Patch own stuff\n");
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@ -5,9 +5,12 @@
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#include "hooks_patcher.h"
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#include "myutils/overlay_helper.h"
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#include "myutils/ConfigUtils.h"
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#include <malloc.h>
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#include "main.h"
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#include "utils.h"
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#include "mymemory/memory_mapping.h"
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#include "myutils/mem_utils.h"
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#include "myutils/texture_utils.h"
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DECL(void, __PPCExit, void) {
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// Only continue if we are in the "right" application.
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@ -125,7 +128,6 @@ bool checkMagic(VPADData *buffer) {
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angleX_frameCounter = 0;
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angleX_last = buffer->angle.x;
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}
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}
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DECL(int32_t, VPADRead, int32_t chan, VPADData *buffer, uint32_t buffer_size, int32_t *error) {
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@ -153,12 +155,177 @@ DECL(int32_t, VPADRead, int32_t chan, VPADData *buffer, uint32_t buffer_size, in
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return result;
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}
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void setupContextState() {
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g_vid_ownContextState = (GX2ContextState*)memalign(
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GX2_CONTEXT_STATE_ALIGNMENT,
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sizeof(GX2ContextState)
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);
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if(g_vid_ownContextState == NULL) {
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OSFatal("VideoSquoosher: Failed to alloc g_vid_ownContextState\n");
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}
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GX2SetupContextStateEx(g_vid_ownContextState, 1);
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GX2SetContextState(g_vid_ownContextState);
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GX2SetColorBuffer(&g_vid_main_cbuf, GX2_RENDER_TARGET_0);
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//GX2SetDepthBuffer(&tvDepthBuffer);
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GX2SetContextState(g_vid_originalContextSave);
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DEBUG_FUNCTION_LINE("Setup contest state done\n");
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}
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void initTextures() {
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GX2InitColorBuffer(&g_vid_main_cbuf,
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GX2_SURFACE_DIM_2D,
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1280, 720, 1,
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GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM,
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GX2_AA_MODE_1X
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);
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if (g_vid_main_cbuf.surface.image_size) {
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g_vid_main_cbuf.surface.image_data = MemoryUtils::alloc(
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g_vid_main_cbuf.surface.image_size,
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g_vid_main_cbuf.surface.align
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);
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if(g_vid_main_cbuf.surface.image_data == NULL) {
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OSFatal("Failed to alloc g_vid_main_cbuf\n");
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}
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DEBUG_FUNCTION_LINE("Allocated %dx%d g_vid_main_cbuf %08X\n",
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g_vid_main_cbuf.surface.width,
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g_vid_main_cbuf.surface.height,
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g_vid_main_cbuf.surface.image_data);
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} else {
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DEBUG_FUNCTION_LINE("GX2InitTexture failed for g_vid_main_cbuf!\n");
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}
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GX2InitTexture(&g_vid_drcTex,
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854, 480, 1, 0,
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GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM,
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GX2_SURFACE_DIM_2D,
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GX2_TILE_MODE_LINEAR_ALIGNED
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);
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g_vid_drcTex.surface.use = (GX2_SURFACE_USE_COLOR_BUFFER | GX2_SURFACE_USE_TEXTURE);
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if (g_vid_drcTex.surface.image_size) {
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g_vid_drcTex.surface.image_data = MemoryUtils::alloc(
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g_vid_drcTex.surface.image_size,
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g_vid_drcTex.surface.align);
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if(g_vid_drcTex.surface.image_data == NULL) {
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OSFatal("VideoSquoosher: Failed to alloc g_vid_drcTex\n");
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}
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GX2Invalidate(GX2_INVALIDATE_CPU, g_vid_drcTex.surface.image_data, g_vid_drcTex.surface.image_size);
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DEBUG_FUNCTION_LINE("VideoSquoosher: allocated %dx%d g_vid_drcTex %08X\n",
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g_vid_drcTex.surface.width,
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g_vid_drcTex.surface.height,
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g_vid_drcTex.surface.image_data);
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} else {
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DEBUG_FUNCTION_LINE("VideoSquoosher: GX2InitTexture failed for g_vid_drcTex!\n");
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}
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GX2InitTexture(&g_vid_tvTex,
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1280, 720, 1, 0,
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GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM,
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GX2_SURFACE_DIM_2D,
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GX2_TILE_MODE_LINEAR_ALIGNED
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);
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g_vid_tvTex.surface.use =
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(GX2_SURFACE_USE_COLOR_BUFFER | GX2_SURFACE_USE_TEXTURE);
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DCFlushRange(&g_vid_tvTex, sizeof(GX2Texture));
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if (g_vid_tvTex.surface.image_size) {
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g_vid_tvTex.surface.image_data = MemoryUtils::alloc(
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g_vid_tvTex.surface.image_size,
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g_vid_tvTex.surface.align
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);
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if(g_vid_tvTex.surface.image_data == NULL) {
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OSFatal("VideoSquoosher: Failed to alloc g_vid_tvTex\n");
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}
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GX2Invalidate(GX2_INVALIDATE_CPU, g_vid_tvTex.surface.image_data, g_vid_tvTex.surface.image_size);
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DEBUG_FUNCTION_LINE("VideoSquoosher: allocated %dx%d g_vid_tvTex %08X\n",
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g_vid_tvTex.surface.width,
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g_vid_tvTex.surface.height,
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g_vid_tvTex.surface.image_data);
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} else {
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DEBUG_FUNCTION_LINE("VideoSquoosher: GX2InitTexture failed for g_vid_tvTex!\n");
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}
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GX2InitSampler(&g_vid_sampler,
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GX2_TEX_CLAMP_CLAMP,
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GX2_TEX_XY_FILTER_BILINEAR
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);
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}
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DECL_FUNCTION(void, GX2SetContextState, GX2ContextState * curContext) {
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if(gAppStatus == WUPS_APP_STATUS_FOREGROUND) {
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g_vid_originalContextSave = curContext;
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}
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real_GX2SetContextState(curContext);
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}
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DECL_FUNCTION(void, GX2CopyColorBufferToScanBuffer, GX2ColorBuffer* cbuf, int32_t target) {
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bool hasDRCHook = HasHookCallHook(WUPS_LOADER_HOOK_VID_DRC_DRAW);
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bool hasTVHook = HasHookCallHook(WUPS_LOADER_HOOK_VID_TV_DRAW);
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if(gAppStatus != WUPS_APP_STATUS_FOREGROUND || !g_NotInLoader || (!hasDRCHook && !hasTVHook)) {
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return real_GX2CopyColorBufferToScanBuffer(cbuf,target);
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}
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if (!g_vid_drcTex.surface.image_data) {
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initTextures();
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}
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if(g_vid_ownContextState == NULL) {
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setupContextState();
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}
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if(target == 1) {
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TextureUtils::copyToTexture(cbuf,&g_vid_tvTex);
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if(!hasTVHook) {
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return real_GX2CopyColorBufferToScanBuffer(cbuf,target);
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}
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} else if(target == 4) {
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TextureUtils::copyToTexture(cbuf,&g_vid_drcTex);
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if(!hasDRCHook) {
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return real_GX2CopyColorBufferToScanBuffer(cbuf,target);
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}
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}
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GX2SetContextState(g_vid_ownContextState);
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GX2ClearColor(&g_vid_main_cbuf, 1.0f, 1.0f, 1.0f, 1.0f);
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GX2SetContextState(g_vid_ownContextState);
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GX2SetViewport(
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0.0f, 0.0f,
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g_vid_main_cbuf.surface.width, g_vid_main_cbuf.surface.height,
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0.0f, 1.0f
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);
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GX2SetScissor(
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0, 0,
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g_vid_main_cbuf.surface.width, g_vid_main_cbuf.surface.height
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);
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if(target == 1) {
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//drawTexture(&g_vid_tvTex, &g_vid_sampler, 0, 0, 1280, 720, 1.0f);
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CallHook(WUPS_LOADER_HOOK_VID_TV_DRAW);
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} else if(target == 4) {
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//drawTexture(&g_vid_drcTex, &g_vid_sampler, 0, 0, 1280, 720, 1.0f);
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CallHook(WUPS_LOADER_HOOK_VID_DRC_DRAW);
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}
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GX2SetContextState(g_vid_originalContextSave);
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return real_GX2CopyColorBufferToScanBuffer(&g_vid_main_cbuf,target);
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}
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hooks_magic_t method_hooks_hooks_static[] __attribute__((section(".data"))) = {
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MAKE_MAGIC(__PPCExit, LIB_CORE_INIT, STATIC_FUNCTION),
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MAKE_MAGIC(GX2SetTVBuffer, LIB_GX2, STATIC_FUNCTION),
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MAKE_MAGIC(GX2SetDRCBuffer, LIB_GX2, STATIC_FUNCTION),
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MAKE_MAGIC(GX2WaitForVsync, LIB_GX2, STATIC_FUNCTION),
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MAKE_MAGIC(GX2CopyColorBufferToScanBuffer, LIB_GX2, STATIC_FUNCTION),
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MAKE_MAGIC(GX2SetContextState, LIB_GX2, STATIC_FUNCTION),
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MAKE_MAGIC(VPADRead, LIB_VPAD, STATIC_FUNCTION),
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MAKE_MAGIC(OSIsAddressValid, LIB_CORE_INIT, STATIC_FUNCTION),
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MAKE_MAGIC(__OSPhysicalToEffectiveUncached, LIB_CORE_INIT, STATIC_FUNCTION),
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@ -166,7 +333,6 @@ hooks_magic_t method_hooks_hooks_static[] __attribute__((section(".data"))) = {
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MAKE_MAGIC(OSEffectiveToPhysical, LIB_CORE_INIT, STATIC_FUNCTION),
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};
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uint32_t method_hooks_size_hooks_static __attribute__((section(".data"))) = sizeof(method_hooks_hooks_static) / sizeof(hooks_magic_t);
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//! buffer to store our instructions needed for our replacements
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@ -136,6 +136,20 @@ void CallHookEx(wups_loader_hook_type_t hook_type, int32_t plugin_index_needed)
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args.vid_mem_alloc_ptr = &MemoryUtils::alloc;
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args.vid_mem_free_ptr = &MemoryUtils::free;
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((void (*)(wups_loader_init_vid_mem_args_t))((uint32_t*)func_ptr) )(args);
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} else if(hook_type == WUPS_LOADER_HOOK_VID_DRC_DRAW) {
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wups_loader_vid_buffer_t args;
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args.color_buffer_ptr = &g_vid_main_cbuf;
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args.tv_texture_ptr = &g_vid_tvTex;
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args.drc_texture_ptr = &g_vid_drcTex;
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args.sampler_ptr = &g_vid_sampler;
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((void (*)(wups_loader_vid_buffer_t))((uint32_t*)func_ptr) )(args);
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} else if(hook_type == WUPS_LOADER_HOOK_VID_TV_DRAW) {
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wups_loader_vid_buffer_t args;
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args.color_buffer_ptr = &g_vid_main_cbuf;
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args.tv_texture_ptr = &g_vid_tvTex;
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args.drc_texture_ptr = &g_vid_drcTex;
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args.sampler_ptr = &g_vid_sampler;
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((void (*)(wups_loader_vid_buffer_t))((uint32_t*)func_ptr) )(args);
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} else {
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DEBUG_FUNCTION_LINE("ERROR: HOOK TYPE WAS NOT IMPLEMENTED %08X \n",hook_type);
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}
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