Add support for B-button in active-mode-screen

This commit is contained in:
Maschell 2024-08-04 17:56:10 +02:00
parent 16c40684a1
commit 87ca550b61

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@ -128,6 +128,11 @@ ConfigSubState ConfigRenderer::UpdateStateMain(const Input &input) {
return SUB_STATE_RUNNING; return SUB_STATE_RUNNING;
} }
} else if (input.data.buttons_d & (Input::eButtons::BUTTON_B | Input::eButtons::BUTTON_HOME)) { } else if (input.data.buttons_d & (Input::eButtons::BUTTON_B | Input::eButtons::BUTTON_HOME)) {
if (mSetActivePluginsMode) {
mNeedRedraw = true;
mSetActivePluginsMode = false;
return SUB_STATE_RUNNING;
} else {
mNeedRedraw = true; mNeedRedraw = true;
mCategoryRenderer.reset(); mCategoryRenderer.reset();
for (const auto &element : configs) { for (const auto &element : configs) {
@ -135,6 +140,7 @@ ConfigSubState ConfigRenderer::UpdateStateMain(const Input &input) {
} }
return SUB_STATE_RETURN; return SUB_STATE_RETURN;
} }
}
if (mCursorPos < 0) { if (mCursorPos < 0) {
mCursorPos = (int32_t) totalElementSize - 1; mCursorPos = (int32_t) totalElementSize - 1;