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https://github.com/wiiu-env/WiiUPluginLoaderBackend.git
synced 2024-11-07 21:45:08 +01:00
Allocate memory for storing plugins on the default heap
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@ -41,7 +41,7 @@ PluginData::PluginData(const std::vector<uint8_t>& input, MEMHeapHandle heapHand
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default:
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case eMemTypeExpHeap:
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data_copy = MEMAllocFromExpHeapEx(heapHandle, length, 4);
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DEBUG_FUNCTION_LINE("Allocated %d kb from ExpHeap", length / 1024);
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DEBUG_FUNCTION_LINE("Allocated %d kb on ExpHeap", length / 1024);
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if (data_copy == nullptr) {
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DEBUG_FUNCTION_LINE("Failed to allocate space on exp heap");
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} else {
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@ -51,7 +51,8 @@ PluginData::PluginData(const std::vector<uint8_t>& input, MEMHeapHandle heapHand
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DEBUG_FUNCTION_LINE("copied data to exp heap");
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break;
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case eMemTypeMEM2:
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data_copy = memalign(length, 4);
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data_copy = memalign(4, length);
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DEBUG_FUNCTION_LINE("Allocated %d kb on default heap", length / 1024);
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if (data_copy == nullptr) {
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DEBUG_FUNCTION_LINE("Failed to allocate space on default heap");
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} else {
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@ -98,6 +98,6 @@ std::optional<PluginData> PluginDataFactory::load(std::vector<uint8_t> &buffer,
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return std::nullopt;
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}
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PluginData pluginData(buffer, heapHandle, eMemoryTypes::eMemTypeExpHeap);
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PluginData pluginData(buffer, heapHandle, eMemoryTypes::eMemTypeMEM2);
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return pluginData;
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}
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