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Fix return type of checkMagic function
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@ -95,7 +95,7 @@ float angleX_delta = 0.0f;
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float angleX_last = 0.0f;
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float angleX_last = 0.0f;
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uint8_t angleX_frameCounter = 0;
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uint8_t angleX_frameCounter = 0;
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bool checkMagic(VPADData *buffer) {
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void checkMagic(VPADData *buffer) {
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// buffer->angle stores the rotations per axis since the app started.
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// buffer->angle stores the rotations per axis since the app started.
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// Each full rotation add/subtracts 1.0f (depending on the direction).
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// Each full rotation add/subtracts 1.0f (depending on the direction).
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