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https://github.com/wiiu-env/WiiUPluginLoaderBackend.git
synced 2024-12-25 12:31:50 +01:00
function_patches: make sure variables are static
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@ -7,18 +7,18 @@
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#include "../globals.h"
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#include "../hooks.h"
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uint8_t vpadPressCooldown = 0xFF;
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bool configMenuOpened = false;
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bool wantsToOpenConfigMenu = false;
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static uint8_t sVpadPressCooldown = 0xFF;
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static bool sConfigMenuOpened = false;
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static bool sWantsToOpenConfigMenu = false;
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DECL_FUNCTION(void, GX2SwapScanBuffers, void) {
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real_GX2SwapScanBuffers();
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if (wantsToOpenConfigMenu && !configMenuOpened) {
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configMenuOpened = true;
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if (sWantsToOpenConfigMenu && !sConfigMenuOpened) {
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sConfigMenuOpened = true;
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ConfigUtils::openConfigMenu();
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configMenuOpened = false;
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wantsToOpenConfigMenu = false;
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sConfigMenuOpened = false;
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sWantsToOpenConfigMenu = false;
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}
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}
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@ -69,7 +69,7 @@ DECL_FUNCTION(void, OSReleaseForeground) {
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}
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DECL_FUNCTION(int32_t, VPADRead, int32_t chan, VPADStatus *buffer, uint32_t buffer_size, int32_t *error) {
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if (configMenuOpened) {
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if (sConfigMenuOpened) {
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// Ignore reading vpad input only from other threads if the config menu is opened
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if (OSGetCurrentThread() != gOnlyAcceptFromThread) {
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return 0;
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@ -77,14 +77,14 @@ DECL_FUNCTION(int32_t, VPADRead, int32_t chan, VPADStatus *buffer, uint32_t buff
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}
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int32_t result = real_VPADRead(chan, buffer, buffer_size, error);
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if (result > 0 && ((buffer[0].hold & 0xFFFFF) == (VPAD_BUTTON_L | VPAD_BUTTON_DOWN | VPAD_BUTTON_MINUS)) && vpadPressCooldown == 0 && !configMenuOpened) {
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wantsToOpenConfigMenu = true;
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vpadPressCooldown = 0x3C;
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if (result > 0 && ((buffer[0].hold & 0xFFFFF) == (VPAD_BUTTON_L | VPAD_BUTTON_DOWN | VPAD_BUTTON_MINUS)) && sVpadPressCooldown == 0 && !sConfigMenuOpened) {
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sWantsToOpenConfigMenu = true;
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sVpadPressCooldown = 0x3C;
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return 0;
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}
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if (vpadPressCooldown > 0) {
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vpadPressCooldown--;
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if (sVpadPressCooldown > 0) {
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sVpadPressCooldown--;
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}
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return result;
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}
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@ -92,21 +92,22 @@ DECL_FUNCTION(int32_t, VPADRead, int32_t chan, VPADStatus *buffer, uint32_t buff
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DECL_FUNCTION(void, WPADRead, WPADChan chan, WPADStatusProController *data) {
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real_WPADRead(chan, data);
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if (!configMenuOpened && data[0].err == 0) {
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if (!sConfigMenuOpened && data[0].err == 0) {
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if (data[0].extensionType != 0xFF) {
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if (data[0].extensionType == WPAD_EXT_CORE || data[0].extensionType == WPAD_EXT_NUNCHUK) {
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// button data is in the first 2 bytes for wiimotes
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if (((uint16_t *) data)[0] == (WPAD_BUTTON_B | WPAD_BUTTON_DOWN | WPAD_BUTTON_MINUS)) {
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wantsToOpenConfigMenu = true;
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sWantsToOpenConfigMenu = true;
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}
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} else if (data[0].extensionType == WPAD_EXT_CLASSIC) {
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// TODO: figure out the real struct..
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if ((((uint32_t *) data)[10] & 0xFFFF) == (WPAD_CLASSIC_BUTTON_L | WPAD_CLASSIC_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_MINUS)) {
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wantsToOpenConfigMenu = true;
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sWantsToOpenConfigMenu = true;
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}
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} else if (data[0].extensionType == WPAD_EXT_PRO_CONTROLLER) {
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if (data[0].buttons == (WPAD_PRO_TRIGGER_L | WPAD_PRO_BUTTON_DOWN | WPAD_PRO_BUTTON_MINUS)) {
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wantsToOpenConfigMenu = true;
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sWantsToOpenConfigMenu = true;
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}
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}
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}
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