#pragma once #include "WUPSConfigItem.h" #include #include namespace WUPSConfigAPIBackend { class WUPSConfigItemV1 : public WUPSConfigItem { public: WUPSConfigItemV1(std::string_view configId, std::string_view _displayName, WUPSConfigAPIItemCallbacksV1 callbacks, void *context); ~WUPSConfigItemV1() override; [[nodiscard]] std::string getCurrentValueDisplayImpl() const; [[nodiscard]] std::string getCurrentValueDisplay() const override; [[nodiscard]] std::string getCurrentValueSelectedDisplay() const override; void onSelected(bool isSelected) const override; void onButtonPressed(WUPSConfigButtons buttons) const override; [[nodiscard]] bool isMovementAllowed() const override; void restoreDefault() const override; void onCloseCallback() override; void setConfigId(const std::string &configId) override; const std::string &getConfigId() override; private: void *mContext; std::string mConfigId; std::string mDefaultValue; WUPSConfigAPIItemCallbacksV1 mCallbacks{}; }; } // namespace WUPSConfigAPIBackend