#pragma once #include class Input { public: //!Constructor Input() = default; //!Destructor virtual ~Input() = default; enum eButtons : uint32_t { BUTTON_NONE = 0x0000, VPAD_TOUCH = 0x80000000, BUTTON_STICK_L = 0x80000, BUTTON_STICK_R = 0x40000, BUTTON_Z = 0x20000, BUTTON_C = 0x10000, BUTTON_A = 0x8000, BUTTON_B = 0x4000, BUTTON_X = 0x2000, BUTTON_Y = 0x1000, BUTTON_1 = BUTTON_Y, BUTTON_2 = BUTTON_X, BUTTON_LEFT = 0x0800, BUTTON_RIGHT = 0x0400, BUTTON_UP = 0x0200, BUTTON_DOWN = 0x0100, BUTTON_ZL = 0x0080, BUTTON_ZR = 0x0040, BUTTON_L = 0x0020, BUTTON_R = 0x0010, BUTTON_PLUS = 0x0008, BUTTON_MINUS = 0x0004, BUTTON_HOME = 0x0002, BUTTON_SYNC = 0x0001, STICK_R_LEFT = 0x04000000, STICK_R_RIGHT = 0x02000000, STICK_R_UP = 0x01000000, STICK_R_DOWN = 0x00800000, STICK_L_LEFT = 0x40000000, STICK_L_RIGHT = 0x20000000, STICK_L_UP = 0x10000000, STICK_L_DOWN = 0x08000000 }; typedef struct { uint32_t buttons_h; uint32_t buttons_d; uint32_t buttons_r; bool validPointer; bool touched; float pointerAngle; int32_t x; int32_t y; } PadData; PadData data{}; PadData lastData{}; };