#include #include #include #include "common/retain_vars.h" #include "hooks_patcher.h" #include "myutils/overlay_helper.h" #include "myutils/ConfigUtils.h" #include "main.h" #include "utils.h" #include "mymemory/memory_mapping.h" DECL(void, __PPCExit, void) { // Only continue if we are in the "right" application. //if(OSGetTitleID() == gGameTitleID) { //DEBUG_FUNCTION_LINE("__PPCExit\n"); //CallHook(WUPS_LOADER_HOOK_ENDING_APPLICATION); //DeInit(); //} real___PPCExit(); } DECL_FUNCTION(uint32_t, __OSPhysicalToEffectiveCached, uint32_t phyiscalAddress) { uint32_t result = real___OSPhysicalToEffectiveCached(phyiscalAddress); if(result == 0){ result = MemoryMapping::PhysicalToEffective(phyiscalAddress); //DEBUG_FUNCTION_LINE("__OSPhysicalToEffectiveCached in %08X out %08X\n",phyiscalAddress,result); } return result; } DECL_FUNCTION(uint32_t, __OSPhysicalToEffectiveUncached, uint32_t phyiscalAddress) { uint32_t result = real___OSPhysicalToEffectiveUncached(phyiscalAddress); if(result == 0){ result = MemoryMapping::PhysicalToEffective(phyiscalAddress); //DEBUG_FUNCTION_LINE("__OSPhysicalToEffectiveUncached in %08X out %08X\n",phyiscalAddress,result); return result; } return result; } DECL_FUNCTION(uint32_t, OSEffectiveToPhysical, uint32_t virtualAddress) { uint32_t result = real_OSEffectiveToPhysical(virtualAddress); if(result == 0){ result = MemoryMapping::EffectiveToPhysical(virtualAddress); //DEBUG_FUNCTION_LINE("OSEffectiveToPhysical in %08X out %08X\n",virtualAddress,result); return result; } return result; } DECL_FUNCTION(int32_t, OSIsAddressValid, uint32_t virtualAddress){ int32_t result = real_OSIsAddressValid(virtualAddress); if(result == 0){ result = (MemoryMapping::EffectiveToPhysical(virtualAddress) > 0); //DEBUG_FUNCTION_LINE("OSIsAddressValid in %08X out %d\n",virtualAddress,result); return result; } return result; } DECL(void, GX2SetTVBuffer, void *buffer, uint32_t buffer_size, int32_t tv_render_mode, int32_t format, int32_t buffering_mode) { tv_store.buffer = buffer; tv_store.buffer_size = buffer_size; tv_store.mode = tv_render_mode; tv_store.surface_format = format; tv_store.buffering_mode = buffering_mode; return real_GX2SetTVBuffer(buffer,buffer_size,tv_render_mode,format,buffering_mode); } DECL(void, GX2SetDRCBuffer, void *buffer, uint32_t buffer_size, int32_t drc_mode, int32_t surface_format, int32_t buffering_mode) { drc_store.buffer = buffer; drc_store.buffer_size = buffer_size; drc_store.mode = drc_mode; drc_store.surface_format = surface_format; drc_store.buffering_mode = buffering_mode; return real_GX2SetDRCBuffer(buffer,buffer_size,drc_mode,surface_format,buffering_mode); } DECL(void, GX2WaitForVsync, void) { CallHook(WUPS_LOADER_HOOK_VSYNC); real_GX2WaitForVsync(); } uint8_t vpadPressCooldown = 0xFF; uint8_t angleX_counter = 0; float angleX_delta = 0.0f; float angleX_last = 0.0f; uint8_t angleX_frameCounter = 0; bool checkMagic(VPADData *buffer) { // buffer->angle stores the rotations per axis since the app started. // Each full rotation add/subtracts 1.0f (depending on the direction). // Check for rotation every only 5 frames. angleX_frameCounter++; if(angleX_frameCounter >= 5) { // Get how much the gamepad rotated within the last 5 frames. float diff_angle = -(buffer->angle.x - angleX_last); // We want the gamepad to make (on average) at least 0.16% (1/6) of a full rotation per 5 frames (for 6 times in a row). float target_diff = (0.16f); // Calculate if rotated enough in this step (including the delta from the last step). float total_diff = (diff_angle + angleX_delta) - target_diff; if(total_diff > 0.0f) { // The rotation in this step was enough. angleX_counter++; // When the gamepad rotated ~0.16% for 6 times in a row we made a full rotation! if(angleX_counter > 5) { ConfigUtils::openConfigMenu(); // reset stuff. angleX_counter = 0; angleX_delta = 0.0f; } else { // Save difference as it will be added on the next check. angleX_delta = total_diff; } } else { // reset counter if it stopped rotating. angleX_counter = 0; } angleX_frameCounter = 0; angleX_last = buffer->angle.x; } } DECL(int32_t, VPADRead, int32_t chan, VPADData *buffer, uint32_t buffer_size, int32_t *error) { int32_t result = real_VPADRead(chan, buffer, buffer_size, error); if(result > 0 && (buffer[0].btns_h == (VPAD_BUTTON_PLUS | VPAD_BUTTON_R | VPAD_BUTTON_L)) && vpadPressCooldown == 0 && OSIsHomeButtonMenuEnabled()) { if(MemoryMapping::isMemoryMapped()) { MemoryMapping::readTestValuesFromMemory(); } else { DEBUG_FUNCTION_LINE("Memory was not mapped. To test the memory please exit the plugin loader by pressing MINUS\n"); } vpadPressCooldown = 0x3C; } if(result > 0 && (buffer[0].btns_h == (VPAD_BUTTON_L | VPAD_BUTTON_DOWN | VPAD_BUTTON_MINUS)) && vpadPressCooldown == 0 && OSIsHomeButtonMenuEnabled()) { ConfigUtils::openConfigMenu(); vpadPressCooldown = 0x3C; } else if(result > 0 && OSIsHomeButtonMenuEnabled()) { checkMagic(buffer); } if(vpadPressCooldown > 0) { vpadPressCooldown--; } return result; } hooks_magic_t method_hooks_hooks_static[] __attribute__((section(".data"))) = { MAKE_MAGIC(__PPCExit, LIB_CORE_INIT, STATIC_FUNCTION), MAKE_MAGIC(GX2SetTVBuffer, LIB_GX2, STATIC_FUNCTION), MAKE_MAGIC(GX2SetDRCBuffer, LIB_GX2, STATIC_FUNCTION), MAKE_MAGIC(GX2WaitForVsync, LIB_GX2, STATIC_FUNCTION), MAKE_MAGIC(VPADRead, LIB_VPAD, STATIC_FUNCTION), MAKE_MAGIC(OSIsAddressValid, LIB_CORE_INIT, STATIC_FUNCTION), MAKE_MAGIC(__OSPhysicalToEffectiveUncached, LIB_CORE_INIT, STATIC_FUNCTION), MAKE_MAGIC(__OSPhysicalToEffectiveCached, LIB_CORE_INIT, STATIC_FUNCTION), MAKE_MAGIC(OSEffectiveToPhysical, LIB_CORE_INIT, STATIC_FUNCTION), }; uint32_t method_hooks_size_hooks_static __attribute__((section(".data"))) = sizeof(method_hooks_hooks_static) / sizeof(hooks_magic_t); //! buffer to store our instructions needed for our replacements volatile uint32_t method_calls_hooks_static[sizeof(method_hooks_hooks_static) / sizeof(hooks_magic_t) * FUNCTION_PATCHER_METHOD_STORE_SIZE] __attribute__((section(".data")));