WiiUPluginLoaderBackend/source/hooks.h
Maschell cc5acd0980 - use const auto& where possible
- avoid using const std::unique_ptr& and const std::shared_ptr&
- avoid wrapping results in std::optional
- prefer std::string_view over const std::string&
- update FSUtils::LoadFileToMem to write into std::vector<uint8_t>
- use std::span when possible
- Avoid unnessecary copies in PluginDataFactory
- allocate plugins as HeapMemoryFixedSize which bascially is a std::unique_ptr with fixed size
2024-04-25 16:19:26 +02:00

10 lines
304 B
C++

#pragma once
#include "plugin/PluginContainer.h"
#include <memory>
#include <vector>
#include <wups/hooks.h>
void CallHook(const std::vector<std::unique_ptr<PluginContainer>> &plugins, wups_loader_hook_type_t hook_type);
void CallHook(const PluginContainer &plugin, wups_loader_hook_type_t hook_type);