WiiUPluginLoaderBackend/source/PluginManagement.h

33 lines
1.0 KiB
C++

#pragma once
#include <wums/defines/relocation_defines.h>
#include <coreinit/dynload.h>
#include <functional>
#include <map>
#include <span>
#include <string>
class RelocationData;
class PluginLoadWrapper;
class PluginContainer;
class PluginManagement {
public:
static std::vector<PluginContainer> loadPlugins(
const std::vector<PluginLoadWrapper> &pluginDataList);
static void callInitHooks(const std::vector<PluginContainer> &plugins, const std::function<bool(const PluginContainer &)> &pred);
static bool doRelocations(const std::vector<PluginContainer> &plugins,
std::map<std::string, OSDynLoad_Module> &usedRPls);
static bool doRelocation(const std::vector<RelocationData> &relocData,
std::span<relocation_trampoline_entry_t> trampData,
std::map<std::string, OSDynLoad_Module> &usedRPls);
static bool DoFunctionPatches(std::vector<PluginContainer> &plugins);
static bool RestoreFunctionPatches(std::vector<PluginContainer> &plugins);
};