WiiUPluginLoaderBackend/source/PluginManagement.h

30 lines
1.3 KiB
C++

#pragma once
#include "plugin/PluginContainer.h"
#include <coreinit/dynload.h>
#include <forward_list>
#include <map>
#include <memory>
#include <wums/defines/relocation_defines.h>
class PluginManagement {
public:
static std::vector<std::unique_ptr<PluginContainer>> loadPlugins(const std::forward_list<std::shared_ptr<PluginData>> &pluginList, relocation_trampoline_entry_t *trampoline_data, uint32_t trampoline_data_length);
static void callInitHooks(const std::vector<std::unique_ptr<PluginContainer>> &plugins);
static bool doRelocations(const std::vector<std::unique_ptr<PluginContainer>> &plugins,
relocation_trampoline_entry_t *trampData,
uint32_t tramp_size,
std::map<std::string, OSDynLoad_Module> &usedRPls);
static bool doRelocation(const std::vector<std::unique_ptr<RelocationData>> &relocData,
relocation_trampoline_entry_t *tramp_data,
uint32_t tramp_length,
uint32_t trampolineID,
std::map<std::string, OSDynLoad_Module> &usedRPls);
static bool DoFunctionPatches(const std::vector<std::unique_ptr<PluginContainer>> &plugins);
static bool RestoreFunctionPatches(const std::vector<std::unique_ptr<PluginContainer>> &plugins);
};