WiiUPluginLoaderBackend/source/plugin/PluginDataFactory.h

35 lines
1.3 KiB
C++

/****************************************************************************
* Copyright (C) 2020 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
#include "PluginData.h"
#include <coreinit/memexpheap.h>
#include <memory>
#include <optional>
#include <string>
#include <vector>
class PluginDataFactory {
public:
static std::vector<std::shared_ptr<PluginData>> loadDir(const std::string &path, MEMHeapHandle heapHandle);
static std::optional<std::shared_ptr<PluginData>> load(const std::string &path, MEMHeapHandle heapHandle);
static std::optional<std::shared_ptr<PluginData>> load(std::vector<uint8_t> &buffer, MEMHeapHandle heapHandle);
};