mirror of
https://github.com/wiiu-env/WiiUPluginLoaderBackend.git
synced 2024-12-23 11:31:49 +01:00
cc5acd0980
- avoid using const std::unique_ptr& and const std::shared_ptr& - avoid wrapping results in std::optional - prefer std::string_view over const std::string& - update FSUtils::LoadFileToMem to write into std::vector<uint8_t> - use std::span when possible - Avoid unnessecary copies in PluginDataFactory - allocate plugins as HeapMemoryFixedSize which bascially is a std::unique_ptr with fixed size
74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
/****************************************************************************
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* Copyright (C) 2018-2021 Maschell
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#pragma once
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#include "WUPSConfigItem.h"
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#include <string>
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#include <vector>
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#include <wups/config.h>
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class WUPSConfigCategory {
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public:
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explicit WUPSConfigCategory(std::string_view name) {
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this->name = name;
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}
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~WUPSConfigCategory() {
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for (const auto &element : items) {
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delete element;
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}
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}
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/**
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\return Returns the name of this WUPSConfigCategory
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**/
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[[nodiscard]] const std::string &getName() const {
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return this->name;
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}
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/**
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\brief Adds a given WUPSConfigItem to this WUPSConfigCategory.
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The item will be added to the end of the list.
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This class holds responsibility for deleting the created instance.
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\param item: The item that will be added to this config.
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\return On success, true will be returned.
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On error false will be returned. In this case the caller still has the responsibility
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for deleting the WUPSConfigItem instance.
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**/
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[[nodiscard]] bool addItem(WUPSConfigItem *item) {
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if (item != nullptr) {
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items.push_back(item);
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return true;
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}
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return false;
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}
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/**
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\return Returns a vector with all items.
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**/
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[[nodiscard]] const std::vector<WUPSConfigItem *> &getItems() const {
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return this->items;
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}
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private:
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std::string name;
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std::vector<WUPSConfigItem *> items{};
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};
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