mirror of
https://github.com/wiiu-env/WiiUPluginLoaderBackend.git
synced 2024-12-19 01:21:53 +01:00
57 lines
2.0 KiB
C++
57 lines
2.0 KiB
C++
#pragma once
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/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include "Input.h"
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#include <vpad/input.h>
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class VPadInput final : public Input {
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public:
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//!Constructor
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VPadInput() = default;
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//!Destructor
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~VPadInput() override = default;
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bool update(const int32_t width, const int32_t height) {
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lastData = data;
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data = {};
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vpadError = VPAD_READ_NO_SAMPLES;
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if (VPADRead(VPAD_CHAN_0, &vpad, 1, &vpadError) > 0 && vpadError == VPAD_READ_SUCCESS) {
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data.buttons_r = vpad.release;
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data.buttons_h = vpad.hold;
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data.buttons_d = vpad.trigger;
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data.validPointer = !vpad.tpNormal.validity;
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data.touched = vpad.tpNormal.touched;
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VPADGetTPCalibratedPoint(VPAD_CHAN_0, &tpCalib, &vpad.tpFiltered1);
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//! calculate the screen offsets
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data.x = -(width >> 1) + (int32_t) (((float) tpCalib.x / 1280.0f) * (float) width);
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data.y = -(height >> 1) + (int32_t) (float) height - (((float) tpCalib.y / 720.0f) * (float) height);
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return true;
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}
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return false;
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}
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VPADStatus vpad = {};
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VPADReadError vpadError = {};
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VPADTouchData tpCalib = {};
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}; |