WiiUPluginLoaderBackend/source/utils/config/ConfigRenderer.h

64 lines
1.9 KiB
C++

#pragma once
#include "CategoryRenderer.h"
#include "ConfigDefines.h"
#include "ConfigDisplayItem.h"
#include "plugin/PluginLoadWrapper.h"
#include "utils/input/Input.h"
#include <cstdint>
#include <functional>
#include <memory>
#include <vector>
#include <wups/config.h>
class ConfigRenderer {
public:
explicit ConfigRenderer(std::vector<ConfigDisplayItem> &&vec);
~ConfigRenderer();
ConfigSubState Update(Input &input, const WUPSConfigSimplePadData &simpleInputData, const WUPSConfigComplexPadData &complexInputData);
void Render() const;
[[nodiscard]] bool NeedsRedraw() const;
void ResetNeedsRedraw();
bool GetActivePluginsIfChanged(std::vector<PluginLoadWrapper> &result);
private:
ConfigSubState UpdateStateMain(const Input &input);
void RenderStateMain() const;
void DrawConfigEntry(uint32_t yOffset, const GeneralConfigInformation &configInformation, bool isHighlighted, bool isActive) const;
void CallOnCloseCallback(const GeneralConfigInformation &info, const std::vector<std::unique_ptr<WUPSConfigAPIBackend::WUPSConfigCategory>> &categories);
void CallOnCloseCallback(const GeneralConfigInformation &info, const WUPSConfigAPIBackend::WUPSConfig &config);
const std::vector<std::reference_wrapper<ConfigDisplayItem>> &GetConfigList() const;
enum State {
STATE_MAIN = 0,
STATE_SUB = 1,
};
std::vector<ConfigDisplayItem> mConfigs;
std::vector<std::reference_wrapper<ConfigDisplayItem>> mAllConfigs;
std::vector<std::reference_wrapper<ConfigDisplayItem>> mActiveConfigs;
std::unique_ptr<CategoryRenderer> mCategoryRenderer = {};
State mState = STATE_MAIN;
int32_t mCursorPos = 0;
int32_t mRenderOffset = 0;
int32_t mCurrentOpen = -1;
bool mNeedRedraw = true;
bool mSetActivePluginsMode = false;
bool mActivePluginsDirty = false;
};